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  1. #11
    Player
    Amayasu's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Amaterasu Gerani
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    I disagree completely tbh. First up why is the player dead in the first place? Someone did something wrong. Raise isn't a get out of jail free card, it's a chance to salvage something off the back of a mistake, which carries it's own usage requirements and limitations.

    Frustrating? Sure. But that's what progression is - people should learn not to die in the first place.
    (3)

  2. #12
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I would think damn near 1/5th my mp and their weakened status would be punishment enough. If they can receive dmg they should be able to receive heals.
    (27)


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #13
    Player
    Genjisamurai's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Renzo Genji
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Yes. Allow us to heal them after they get raised! So many times by habit I try to heal someone I raised and end up wasting it on myself.
    (1)

  4. #14
    Player
    Livilda's Avatar
    Join Date
    Aug 2013
    Location
    The Last Dregs
    Posts
    304
    Character
    Valerie Faye
    World
    Balmung
    Main Class
    Red Mage Lv 90
    This is sooooo annoying, both as a healer and non-healer.
    (1)

  5. #15
    Player
    Luda's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Luda Kusunoki
    World
    Gungnir
    Main Class
    Thaumaturge Lv 50
    If said player isn't able to be cured, or move. they shouldn't be able to receive DMG. it's almost pointless trying to raise people half the time.

    What's more frustrating is when you use the Lv3 Healer LB. only for half of everyone you just got back to life, to hit the ground again.
    (9)

  6. #16
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Keith_Dragoon View Post
    I would think damn near 1/5th my mp and their weakened status would be punishment enough. If they can receive dmg they should be able to receive heals.
    This a thousand times over. It's not always the healers fault someone dies. Sometimes a tank makes a bad pull or doesn't hold aggro well which causes deaths, or a DD misses an interrupt. Regardless, like Keith said, if you can take damage, you should be able to take healing. It's bad enough the animation locks you in place for nearly 6-7 seconds plus weakness. Maybe I've done too much Titan lol.
    (6)

  7. #17
    Player
    KaleHitsuga's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    36
    Character
    Kale Hitsuga
    World
    Balmung
    Main Class
    Lancer Lv 50
    Agreed, I know how annoying that is from the raisee's PoV. Too often do I accept that raise or rez after some explosion only to die in another explosion as I am floating. I'm lookin' at you Ifrit, Garuda, and soon enough Titan!
    (1)

  8. #18
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Thankyou for the replies. As so many rightly pointed out to the person ZOMG BAD HEALAHing me.. the point was about the animation lock not about my ability to keep people up, positioning or the raisee's accepting of the raise. My point was that these people stuck in animation lock can take damage but cannot be healed.

    When someone dies it's not always the healers fault as many people may think, someone standing in a nasty aoe or pulling too much hate are two examples.. I'd like to know that if shit does hit the fan and someone does drop, that I can get them up without a hitch.
    (1)

  9. #19
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I'd rather they just tack a shield onto the player being raised for the next 5s - animation lock (2s after you land) needs to be reduced/removed. Area of effect attacks can happen right in the middle of someone getting back up making the whole process entirely futile which is frustrating.
    (0)

  10. #20
    Player
    Syrellaris's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Syra Whispers
    World
    Phoenix
    Main Class
    Arcanist Lv 70
    Agreed, this is something that needs to be addressed at some point. Though it might actually be fixed in 2.1 if there smart
    (0)

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