Results 1 to 10 of 145

Dev. Posts

Hybrid View

  1. #1
    Player
    MisaCeliousa's Avatar
    Join Date
    Aug 2013
    Posts
    171
    Character
    Misa Kitten
    World
    Cerberus
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Slaine_Fray View Post
    Things like that won't matter on some encounters, the point made is still valid in terms of the delay.
    funny how, as a lvl 50 conjurer for quite some time I've never had the problem ^^

    but I guess it's totally not the players fault for not being in the right position
    (0)

  2. #2
    Player
    Slaine_Fray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    38
    Character
    Slaine Fray
    World
    Louisoix
    Main Class
    Conjurer Lv 66
    Quote Originally Posted by MisaCeliousa View Post
    funny how, as a lvl 50 conjurer for quite some time I've never had the problem ^^

    but I guess it's totally not the players fault for not being in the right position
    I'm not denying a well positioned raise or accepting at the right time is okay, but there are generally encounters where it won't matter where you raise them and not being able to heal them for that 1-2 seconds can result in that person dying. It's not ground breaking but it can be at times annoying.
    (20)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MisaCeliousa View Post
    funny how, as a lvl 50 conjurer for quite some time I've never had the problem ^^
    That's down to the content you haven't seen yet.

    In some respects I agree with you, the animation lock on raise is well deserved punishment, it shouldn't be easy to get people standing and the current need to be careful when you click accept is spot on. Raising into plumes, landslide or incinerate is just a waste of everyones time and mp.

    On the flipside, I also disagree with you in some regards, I should be able to heal someone who is mid raise as on some encounters they are likely just going to die to silly chip damage spam such as ADS' vacuum wave and short of some lucky fairy heals theres not an awful lot I can do about it.
    (5)

  4. #4
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    This all the way. I can't tell you how annoying it is to have my MP completely wasted due to timing.
    (0)

  5. #5
    Player
    Trasias's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    89
    Character
    Trasias Amad'arlyn
    World
    Malboro
    Main Class
    Conjurer Lv 50
    There is ZERO issues with Raise animation...


    It's called learning how to raise properly, and when to accept a raise...
    (2)

  6. #6
    Player
    Ryuujin's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Magus Zeal
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    As soon as I see that they are walking I should be able to heal them. All to often I see them fully raised, but I cant heal them.
    (2)

  7. #7
    Player
    Merph's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Merph Stromgard
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by MisaCeliousa View Post
    funny how, as a lvl 50 conjurer for quite some time I've never had the problem ^^

    but I guess it's totally not the players fault for not being in the right position
    Experience some more end-game content and then come back and let us know if you still feel that way.
    (1)