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  1. #61
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Okipuit View Post
    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.

    If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
    (12)

  2. #62
    Player
    JonFarron's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Alistair Adfectus
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.

    Can I like this 66576537158674 times?
    (2)

  3. #63
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    358
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    I do think it's pretty stupid not being able heal someone while at the same time the boss can damage them all it likes, but people need to realize just because I raised you doesn't mean you have to accept it right away. Look before you leap.
    (2)

  4. #64
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Can't wait. The other night I died four times in a row because of Titan's tumults, landslides, and weight of the land moves all while I was animation locked during raise. ,_,

    Also, kind of sucks that even though you're locked in animation, during the raise animation landslides still knock you off the platform. So I'm being "raised" while falling to my death into a fiery pit of doom. Then breaking my knees and probably every other bone in my body when I land flat on the ground
    (2)

  5. #65
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Rex View Post
    Can't wait. The other night I died four times in a row because of Titan's tumults, landslides, and weight of the land moves all while I was animation locked during raise. ,_,
    The safest time to take a Raise during phase 3 is right after the bombs fall and he starts charging up Landslide. If you take the Raise at that point, by the time you're able to take damage again the bombs will have already exploded and Landslide will be just finishing. You'll have about eight to ten seconds before you need to move for Weight of the Land, because he'll do a Mountain Buster in between.

    Even after they add damage immunity during Raise, it's good to know this because we don't know how long the immunity will last and you still don't want to be in a bad situation when taking a Raise. So just remember, always take it after the bombs+Landslide.
    (0)

  6. #66
    Player
    Takophiliac's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Pentiki Mahougami
    World
    Balmung
    Main Class
    Astrologian Lv 60
    It's not actually even a lock out. If you play scholar, the fairy get's access to cure the player prior to other players.
    This could be due to the fact that monsters can also attack the recently raised player (NPCs not affected, it seems).
    Whatever is wrong here is only for players. Although, i can say i don't share the experience that casting medica II doesn't work. Medica II cast on self as well as Medica and Succor cast on self will both hit and heal a just raised player.

    This is also responsible for a bug wherein a recently healed player who receives a status effect at just the right time will not be inflicted with weakness but will retain the raise status.

    Additionally, a player who gets hit by an NPC enemy at just the right time with an ability which causes a status effect also "suffers" from this effect, resulting in what is more or less a "reraise" effect as a result (they will die from the attack and then be able to raise immediately without being raised again by a healer)
    (3)

  7. #67
    Player
    Ryuujin's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Magus Zeal
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    As soon as I see that they are walking I should be able to heal them. All to often I see them fully raised, but I cant heal them.
    (2)

  8. #68
    Player
    Rhindas's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Takophiliac View Post
    It's not actually even a lock out. If you play scholar, the fairy get's access to cure the player prior to other players.
    This could be due to the fact that monsters can also attack the recently raised player (NPCs not affected, it seems).
    Whatever is wrong here is only for players. Although, i can say i don't share the experience that casting medica II doesn't work. Medica II cast on self as well as Medica and Succor cast on self will both hit and heal a just raised player.

    This is also responsible for a bug wherein a recently healed player who receives a status effect at just the right time will not be inflicted with weakness but will retain the raise status.

    Additionally, a player who gets hit by an NPC enemy at just the right time with an ability which causes a status effect also "suffers" from this effect, resulting in what is more or less a "reraise" effect as a result (they will die from the attack and then be able to raise immediately without being raised again by a healer)
    Exactly, Eos/Selene are free to cure the raised party member almost instantly whereas we have to wait, even when it says we can target them. If it's "working as intended" those intentions are questionable.
    (2)

  9. #69
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Hi Okipuit,

    Excellent! That's the main thing we were hoping for. This definitely makes things more fair and reduces stress (as Yoshi P always likes to mention) in these situations. Thanks!
    (1)

  10. #70
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Thank you for the notification regarding 2.1 (though I really wish the change would come sooner). However...

    Quote Originally Posted by Ninix View Post
    This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.

    If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
    This, please.
    (3)

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