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Affiche les résultats de 51 à 60 sur 145
  1. #51
    Player Avatar de Sidious
    Inscrit
    janvier 2012
    Messages
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiateur Lv 50
    Citation Envoyé par Claire_Ares Voir le message
    so stop defending it.
    No. I like it.
    (0)

  2. #52
    Player
    Avatar de Claire_Ares
    Inscrit
    aot 2012
    Lieu
    Uldah
    Messages
    36
    Character
    Claire Ares
    World
    Sargatanas
    Main Class
    Pugiliste Lv 50
    Well go play ffxi, because this archaic raise animation needs to go
    (0)

  3. #53
    Player
    Avatar de Katai
    Inscrit
    aot 2013
    Messages
    22
    Character
    Katai Ceres
    World
    Diabolos
    Main Class
    Élémentaliste Lv 50
    Citation Envoyé par Ceol Voir le message
    ...I've raised someone in Garuda HM only to have her immediately target them with Friction before I even get the option of curing them.

    This is the current fatal flaw in the system. A ton of mana gets wasted on something that is not predictable, with the healer being able to do nothing but look on and estimate when the person that was just raised can be cured.

    Honestly, it makes the game feel sluggish. I can't even tell you how many times I've cast Swiftcast followed immediately by Medica II only to be presented with a cast bar. It's irritating when you have to consciously slow down your rotations so as not to get ahead of the game.
    (5)

  4. #54
    Community Rep Avatar de Okipuit
    Inscrit
    avril 2012
    Messages
    118
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    (288)
    Okipuit - Community Team

  5. #55
    Player
    Avatar de AridElf
    Inscrit
    aot 2013
    Lieu
    Limsa Lominsa
    Messages
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Maraudeur Lv 50
    Citation Envoyé par Okipuit Voir le message
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Sweeeeeeet
    (12)

  6. #56
    Player
    Avatar de Nukocafe
    Inscrit
    aot 2013
    Messages
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Pêcheur Lv 80
    Citation Envoyé par Okipuit Voir le message
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    THANK YOU! I swear every time I went to raise friends in a dungeon, the moment I go to heal them, they're dead again because the monster has targeted them immediately after the raise animation is over.
    (9)

  7. #57
    Player
    Avatar de Evangela
    Inscrit
    mars 2011
    Lieu
    グリダニア
    Messages
    4 361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Citation Envoyé par Okipuit Voir le message
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    It's understandable that we can't heal people during the raise animation but what about the delay AFTER the animation ended? we still can't heal them 2-3 seconds after they got raised and started moving.
    (17)

  8. #58
    Player
    Avatar de neiris
    Inscrit
    juillet 2013
    Messages
    65
    Character
    Aya Daisho
    World
    Balmung
    Main Class
    Astromancien Lv 70
    Citation Envoyé par Okipuit Voir le message
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
    (13)

  9. #59
    Player
    Avatar de Iymala
    Inscrit
    aot 2013
    Messages
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Élémentaliste Lv 53
    Great Change. As it is, Raise during combat is often a 70/30 chance of the person actually surviving.
    (2)

  10. #60
    Player
    Avatar de lokinmodar
    Inscrit
    mars 2011
    Lieu
    Ul'dah
    Messages
    118
    Character
    Lokin Modar
    World
    Excalibur
    Main Class
    Machiniste Lv 60
    God! Thx for The change!

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