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  1. #1
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ceol View Post
    It doesn't make sense that this specific thing is a pain when the rest of the game is, for the most part, extremely casual and friendly. Especially when your character can take damage, can be targeted, and can be healed with AoE moves (or any other AoE ability, like Protect.)

    So really, Sidious, your logic falls short and comes across as mere, "I don't have to deal with it, so shut up!" forum trolling.
    The guy who thinks that there shouldn't be difficult and/or tricky control mechanics because a good portion of the game is "extremely casual and friendly" is questioning my logic?

    Here's a tip: You wouldn't have to deal with it either if you just played a little better.
    (0)

  2. #2
    Player
    Kiaris's Avatar
    Join Date
    Jun 2013
    Posts
    73
    Character
    Kiaris Moonskar
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Its all about timing.

    You can raise people just fine in fights even like Titan, you just have to do it at the correct time, there are parts of the phase where its 100% safe to accept the raise.
    (0)

  3. #3
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Kiaris View Post
    Its all about timing.

    You can raise people just fine in fights even like Titan, you just have to do it at the correct time, there are parts of the phase where its 100% safe to accept the raise.
    there have been many times where raising has gone off without a hitch.. both with me as the healer and me as the tank.. I have died to a bite in brayflox, been raised, taken back hate and won the fight all fine.. but its those times that targetting and damage happens during a lock thats the problem..

    animation lock is fine, like i said before.. you are raising from the dead you cant expect to be ready for a jog.. but if the enemy can hit you.. the healer should be able to heal you.. there is also no indication of the animation finishing.. the end of the animation is 2 seconds of standing still
    (3)

  4. #4
    Player
    squidbunny's Avatar
    Join Date
    Jun 2012
    Posts
    112
    Character
    Grynh Lynh
    World
    Sargatanas
    Main Class
    Conjurer Lv 57
    Quote Originally Posted by DenzelTaru View Post
    animation lock is fine, like i said before.. you are raising from the dead you cant expect to be ready for a jog.. but if the enemy can hit you.. the healer should be able to heal you.. there is also no indication of the animation finishing.. the end of the animation is 2 seconds of standing still
    This, essentially.
    (0)

  5. #5
    Player
    Claire_Ares's Avatar
    Join Date
    Aug 2012
    Location
    Uldah
    Posts
    36
    Character
    Claire Ares
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Gonna have to side with the enemy. Raise animation lock is sooooo FFXI and even they admit it was a poor idea, so stop defending it.
    (1)

  6. #6
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Claire_Ares View Post
    so stop defending it.
    No. I like it.
    (0)

  7. #7
    Player
    Claire_Ares's Avatar
    Join Date
    Aug 2012
    Location
    Uldah
    Posts
    36
    Character
    Claire Ares
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Well go play ffxi, because this archaic raise animation needs to go
    (0)

  8. #8
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    118
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    (288)
    Okipuit - Community Team

  9. #9
    Player
    AridElf's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    275
    Character
    Vanyaeli Raegi
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Sweeeeeeet
    (12)

  10. #10
    Player
    Nukocafe's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Yurika Huin
    World
    Gilgamesh
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    THANK YOU! I swear every time I went to raise friends in a dungeon, the moment I go to heal them, they're dead again because the monster has targeted them immediately after the raise animation is over.
    (9)

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