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  1. #101
    Player
    Strider-Hiryu_79's Avatar
    Join Date
    Aug 2013
    Location
    New Gridania
    Posts
    12
    Character
    Kurosaki Zangetsu
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by neiris View Post
    So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
    Agree 100%. This is the bigger problem. I don't mind that players can be attacked after being raised. The fact that we can't heal a person who is raised as soon as they appear "standing" is the issue and I too am frustrated by this and have to wait and guess to see if the next cure spell will be cast on the person or on self. Please fix this issue
    (2)

  2. #102
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    That's a start, but with the nature of the game now and AOE being all over the place all the time, raising is generally not even possible whatsoever.. I hope this helps!
    (0)

  3. #103
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Quote Originally Posted by Evangela View Post
    It's understandable that we can't heal people during the raise animation but what about the delay AFTER the animation ended? we still can't heal them 2-3 seconds after they got raised and started moving.


    this. the problem is that AFTER the Raise animation is complete. and even the player is running around. it is so annoying you can't heal the player for a few seconds. again the player is even moving. there should be ZERO problem here.

    and i know for a fact there is a bug or something here. i myself have been healed almost immediately after being Raised. but yet when i Raise another player and they are even moving... why can't i heal them? they are fully Raised. they are even moving around. yet there is still a few seconds they can not be healed.

    if this is intended then the developers have designed a seriously flawed mechanic in the game. though the immunity will be a very much welcomed work-around. not an actual fix. but if it is a hardware lag issue then maybe nothing is actually wrong.

    but yeah anyhow than you very much for the report on the immunity feature. this will help a tremendous amount. but please take note to allow the duration to extend slightly past the animation. otherwise all will be for nought.

    i also play the PS3.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 10-13-2013 at 05:37 PM.

  4. #104
    Player
    Adelphe's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    108
    Character
    Reizon Grey
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    I have to say that sure its nice your gona fix it, but why wait till 2.1, surely that is something that could be adjusted in the hotfix?
    (0)

  5. #105
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I've witnessed a lancer die 4 times in a row from the Cutter's Cry final boss (Chimera) AoE attacks, simply because each time he is revived, he gets hit by the next AoE, either because he couldn't move yet, or because he could not start moving quickly enough (due to being stuck in the raise animation).

    And that wouldn't have been a problem if the healer could heal him. But no. They can't.

    The problem with just adding invulnerability is that we still don't know when we can heal him. So please just fix the healing delay and let us heal the poor soul! :3
    (0)

  6. #106
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    they should add a 2-3 secs invulnerability with the ability of healers to target and heal during that short window.
    (0)


  7. #107
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    This will be good then. I hate raising in attacks, then dying shortly after being raised, lol. Yes, I can control when I accept the raise, but sometimes it's unavoidable and becomes a waste of MP for the healer ;w;
    (0)

  8. #108
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    so the problem of healing yourself will still exist, good job se
    (0)

  9. #109
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by TheRac25 View Post
    so the problem of healing yourself will still exist, good job se
    I think it would be helpful to add the targetted noise if you cast something on yourself.. you know that sound you hear when something targets you for the first time? if you start a cure and hear that noise, you know its going on you and not the raisee..

    also, i havent tested it but would "face target" work.. ie, even though they cant be the target of a healing spell you are still on them so if you target them and heal yourself will you still look at them.. it might happen too fast but it could be a good indicator
    (0)

  10. #110
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    We all want this to change but I doubt it will ever happen. This is the way SE want it to be. It had been like this in FFXI, in FFXIV 1.0 and now again in ARR 2.0. So learn to live with it.
    (0)

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