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  1. #1
    Player
    MeeDeggiThePunisher's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    358
    Character
    Sevro Barca
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    I do think it's pretty stupid not being able heal someone while at the same time the boss can damage them all it likes, but people need to realize just because I raised you doesn't mean you have to accept it right away. Look before you leap.
    (2)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Having raise animation immunity only really makes sense if the healer LB3 also makes the caster invunerable for at least some of that absurd cast time.

    Otherwise personally I think you are fixing the wrong thing, if I stupidly raise someone into a fireball then they deserve to die again. All I want is the ability to start topping them up during the animation so they don't die to something stupid like an ADS vacuum wave or garuda's ranged hit. I don't care if it's working as intended, it's utterly archaic and makes little sense as is.
    (0)

  3. #3
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sebazy View Post
    Otherwise personally I think you are fixing the wrong thing, if I stupidly raise someone into a fireball then they deserve to die again.
    If they died, then they deserve to stay dead. They are lucky that there's even an opportunity for them to get a raise. Combat rezzes must be tightly controlled with cooldowns and caps (WoW) or with more colorful restrictions (XIV), lest they trivialize encounters that should not be trivial.
    (0)

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sidious View Post
    If they died, then they deserve to stay dead.
    That may well be the case in content like AK, Praetorium etc, but that is not a valid attitude once you are in coil, stuff happens, someone might eat snap agro on an ADS1 add, or a cleave/tail on Caduceus, or a line on ADS2 whilst keeping the pox chain going, even a tank can sometimes get nigh instakilled (I'm looking at you clockwork dreadnaught), and that's before you've started working on Twintania. Save the 'high and mighty' viewpoints for when you've seen what this game truely has to offer. From an end game raid perspective, the current system of combat ressing needs adjusting, and I feel that SE are going about it the wrong way (immunity mid raise will just make it too easy and mindless).
    (0)

  5. #5
    Player Sidious's Avatar
    Join Date
    Jan 2012
    Posts
    238
    Character
    Hexxus Lis
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sebazy View Post
    That may well be the case in content like AK, Praetorium etc, but that is not a valid attitude once you are in coil, stuff happens
    Uh. There's not a place in FFXIV right now where it is a more valid attitude. Period. Coil is XIV's cutting edge. That doesn't mean you deserve unlimited ez-mode combat rezzes. Quite the contrary. You do it right or you don't do it at all.
    (1)

  6. #6
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sidious View Post
    Uh. There's not a place in FFXIV right now where it is a more valid attitude. Period. Coil is XIV's cutting edge. That doesn't mean you deserve unlimited ez-mode combat rezzes. Quite the contrary. You do it right or you don't do it at all.
    You've got a far too simplistic view on this. Coil4 punishes deaths to the point of it being a near guaranteed wipe on any death regardless of role, yet it's very easy and safe to get someone back on their feet. On the flipside, if you can do Coil2 cleanly with 8, you can likely do it with 7 as long as the silence rotation is kept up, yet raising on ADS is an absolute pita because of the constant vacuum wave spam. Caduceus is similar, a death doesn't generally mean a wipe, but even with swiftcast on hand I really don't like leaving my tank without a heal for that GCD. And that's before I start on the unavoidable deaths you see on Twintania.
    (0)

  7. #7
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Ok so WHM positioning when they cast and player timing for when they accept it are now being taken OUT of the reign of player skill and made useless and thus the game gets even easier. I honestly, didn't think the game could be given to us anymore. Wana make a bib like neck item so we don't dribble our food on our selves SE?
    (0)
    可愛い悪魔

  8. #8
    Player
    Dawn's Avatar
    Join Date
    Mar 2011
    Location
    Gradina
    Posts
    11
    Character
    Dark Ranger
    World
    Balmung
    Main Class
    Gladiator Lv 50
    This is really annoying, please fix this in the upcoming update.
    (0)

  9. #9
    Player
    Heartstopper's Avatar
    Join Date
    Oct 2013
    Posts
    17
    Character
    Taylene Duvall
    World
    Excalibur
    Main Class
    Archer Lv 36
    I love how people are defending this glaring flaw with the basic "learn to play" argument. This delay issue affects virtually every skill in the game. I have never played an online game of any kind in my life with delay issues this bad. Considering my gaming days started when I was using dial-up, that's saying something.
    (1)

  10. #10
    Player
    Khazar's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Khazar Karnak
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    If you cant heal a member while raising is working as intended why you can heal him anyways if you use the aoe heal spells like Medica? you seem forced to use medica to save your mate and it seems that it exploit the ability to skip the weakness debuff. Its better if you give the ability to heal them than grant immunity i think.
    (0)

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