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  1. #1
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Quote Originally Posted by Evangela View Post
    It's understandable that we can't heal people during the raise animation but what about the delay AFTER the animation ended? we still can't heal them 2-3 seconds after they got raised and started moving.


    this. the problem is that AFTER the Raise animation is complete. and even the player is running around. it is so annoying you can't heal the player for a few seconds. again the player is even moving. there should be ZERO problem here.

    and i know for a fact there is a bug or something here. i myself have been healed almost immediately after being Raised. but yet when i Raise another player and they are even moving... why can't i heal them? they are fully Raised. they are even moving around. yet there is still a few seconds they can not be healed.

    if this is intended then the developers have designed a seriously flawed mechanic in the game. though the immunity will be a very much welcomed work-around. not an actual fix. but if it is a hardware lag issue then maybe nothing is actually wrong.

    but yeah anyhow than you very much for the report on the immunity feature. this will help a tremendous amount. but please take note to allow the duration to extend slightly past the animation. otherwise all will be for nought.

    i also play the PS3.
    (0)
    Last edited by BLaCKnBLu3B3RRY; 10-13-2013 at 05:37 PM.

  2. #2
    Player
    TetsuyaHikari's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    248
    Character
    Celes Reinhardt
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    This will be good then. I hate raising in attacks, then dying shortly after being raised, lol. Yes, I can control when I accept the raise, but sometimes it's unavoidable and becomes a waste of MP for the healer ;w;
    (0)

  3. #3
    Player
    RaphaelDDL's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    269
    Character
    Da Lek
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.

    Finally!

    That could've being pulled from 2.1 to 2.05, no?
    (1)

  4. #4
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.

    Great news here especially for those stuck at Titan. Death from Plumes won't be a nearly wipe issue. Of course if the immune will stay up long enough to get a heal tossed on you. Very nice.
    (2)

  5. #5
    Player
    Obsessive's Avatar
    Join Date
    Dec 2012
    Posts
    42
    Character
    Obsessive Disorder
    World
    Exodus
    Main Class
    Conjurer Lv 61
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Excellent change!
    (0)

  6. #6
    Player
    Toxsik's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    143
    Character
    Toxsik Kisxot
    World
    Balmung
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Thank god.
    (0)

  7. #7
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    Any possibility of this extending to Limit Break?? Yes most of the time you can time your LB well enough to avoid most AEs but there are plenty of cases where it is just overly frustrating timing the LB to account for the 10 second animation lock.
    (0)

  8. #8
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    How you can say this is "Working as intended" is beyond me, its clearly broken and you are half ass'ing a quick fix until you have more time to fix it, just be honest here.

    As others have mentioned there is another glaring issue here and its the system allowing you to target a person who can not be healed resulting in the heal backfiring to the person who is dealing it.

    Really wishing I didn't sub for 6 months now, it seems you guys are insistent on not fixing what needs to be fixed.
    (0)
    Last edited by Jinko; 10-16-2013 at 09:05 PM.

  9. #9
    Player
    Iymala's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Iymala Vayle
    World
    Cactuar
    Main Class
    Conjurer Lv 53
    Great Change. As it is, Raise during combat is often a 70/30 chance of the person actually surviving.
    (2)

  10. #10
    Player
    lokinmodar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    118
    Character
    Lokin Modar
    World
    Excalibur
    Main Class
    Machinist Lv 60
    God! Thx for The change!

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