Quote Originally Posted by Okipuit View Post
Greetings,

Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
Any possibility of this extending to Limit Break?? Yes most of the time you can time your LB well enough to avoid most AEs but there are plenty of cases where it is just overly frustrating timing the LB to account for the 10 second animation lock.