

It's understandable that we can't heal people during the raise animation but what about the delay AFTER the animation ended? we still can't heal them 2-3 seconds after they got raised and started moving.
So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
If they move, they are 110% healable, i've never had an issue with it. Throw aoe heal > throw single heal > winSo what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?

Agree 100%. This is the bigger problem. I don't mind that players can be attacked after being raised. The fact that we can't heal a person who is raised as soon as they appear "standing" is the issue and I too am frustrated by this and have to wait and guess to see if the next cure spell will be cast on the person or on self. Please fix this issueSo what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
They have to fix the lag in order to fix that.So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.
If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
Thank you for the notification regarding 2.1 (though I really wish the change would come sooner). However...
This, please.This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.
If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
There is always a perfect time and place to raise.
In the titan fight, the healer can just go isolate themselves away from the group cast a raise and leave the area they cast raise at. This allows for the dead player to raise during Weight or after tumults.
In the garuda fight, the healer can do the same thing. They just need to isolate themselves when casting raise then move away from the area and make sure no one goes near the dead body.

Can I like this 66576537158674 times?![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote







