Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 145

Dev. Posts

Hybrid View

  1. #1
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    It's understandable that we can't heal people during the raise animation but what about the delay AFTER the animation ended? we still can't heal them 2-3 seconds after they got raised and started moving.
    (17)

  2. #2
    Player
    neiris's Avatar
    Join Date
    Jul 2013
    Posts
    65
    Character
    Aya Daisho
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
    (13)

  3. #3
    Player
    Vixene's Avatar
    Join Date
    Aug 2013
    Posts
    7
    Character
    Vixene Crescent
    World
    Cerberus
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by neiris View Post
    So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
    If they move, they are 110% healable, i've never had an issue with it. Throw aoe heal > throw single heal > win
    (0)

  4. #4
    Player
    Bluezero's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    38
    Character
    Bluezero Gammon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vixene View Post
    If they move, they are 110% healable, i've never had an issue with it. Throw aoe heal > throw single heal > win
    Nope, they can move and still not be healed.
    (0)
    "As long as there are humans, so will there be witches among them." -Valmafra Lenande

  5. #5
    Player
    Strider-Hiryu_79's Avatar
    Join Date
    Aug 2013
    Location
    New Gridania
    Posts
    12
    Character
    Kurosaki Zangetsu
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by neiris View Post
    So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
    Agree 100%. This is the bigger problem. I don't mind that players can be attacked after being raised. The fact that we can't heal a person who is raised as soon as they appear "standing" is the issue and I too am frustrated by this and have to wait and guess to see if the next cure spell will be cast on the person or on self. Please fix this issue
    (2)

  6. #6
    Player
    Misiah's Avatar
    Join Date
    Aug 2013
    Posts
    23
    Character
    Chelle Marie
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by neiris View Post
    So what about the issue where I raise someone and they begin moving and I *still* can't heal them? They are targetable and I cast a healing spell on them and I end up healing myself. This is beyond frustrating for me. Making raised players invulnerable for a short time will help, but I guess I need to be less quick on the heals still..?
    They have to fix the lag in order to fix that.
    (0)

  7. #7
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Okipuit View Post
    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.
    This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.

    If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
    (12)

  8. #8
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Thank you for the notification regarding 2.1 (though I really wish the change would come sooner). However...

    Quote Originally Posted by Ninix View Post
    This is certainly a start. Any chance we could get some UI feedback on the heal lockout? Having the damage immunity will definitely be nice, but a lot of the frustration comes from the fact that healers have no way of knowing when they can heal a raised person again. I have to stare at the person being raised, wait for them to stand up straight, and then count maybe 1-2 seconds before trying a heal. Even then, sometimes it affects myself. This is really inconvenient when I need to be healing other people at the same time, as well.

    If we could just get some feedback from the UI like an immunity buff icon or maybe an error message (for example, when you try to heal someone in a cutscene the server interrupts your cast and gives you a "can't use that action yet" error), I'd be much more satisfied.
    This, please.
    (3)

  9. #9
    Player
    OxTitan's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Divus Valkyrja
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    There is always a perfect time and place to raise.

    In the titan fight, the healer can just go isolate themselves away from the group cast a raise and leave the area they cast raise at. This allows for the dead player to raise during Weight or after tumults.

    In the garuda fight, the healer can do the same thing. They just need to isolate themselves when casting raise then move away from the area and make sure no one goes near the dead body.
    (1)

  10. #10
    Player
    JonFarron's Avatar
    Join Date
    Aug 2013
    Posts
    180
    Character
    Alistair Adfectus
    World
    Behemoth
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Okipuit View Post
    Greetings,

    Not being able to heal players during the raise animation is working as intended. However, in patch 2.1 we will be making adjustments so that after you are raised you will not receive damage from attacks for a certain amount of time.

    Can I like this 66576537158674 times?
    (2)

Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast