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  1. #1
    Player
    Nura's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    191
    Character
    Tiberia Melanith
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    You know the boss pattern, and you don't need to accept raise right away, if you are good enough you won't die by AOE just time the raize, everyone knows about teh dela yit makes it more fun to resurect and more challenging to find the right time.

    My OIpinion
    (0)


    I hear and I forget. I see and I remember. I do and I understand.
    He who learns but does not think, is lost. He who thinks but does not learn is in great danger.

  2. #2
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Nura View Post
    You know the boss pattern, and you don't need to accept raise right away, if you are good enough you won't die by AOE just time the raize, everyone knows about teh dela yit makes it more fun to resurect and more challenging to find the right time.

    My OIpinion
    I think this was directed at me.

    The boss in question does not have a pattern. It is all random. And the time from accepting the raise until you can move is long enough for the boss to finish the AoE cast and some more. So no it's got nothing to do with skill or knowledge.

    And yes it's just a leveling dungeon so no big deal. True. Still it can be annoying.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  3. #3
    Player
    Apricoth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    249
    Character
    Apricoth Daenya
    World
    Excalibur
    Main Class
    Rogue Lv 70
    The idea about people deserving to remain dead if they got killed in the first place is just asinine. It is unreasonable for a raised person not be able to be healed right away when they are standing up, ready to go. For one thing, we all know that when we are raised initially and are standing, we cannot move right off the bat. This bit of detail is dangerous and shouldn't be something considered as intended. Others have mentioned it - if the Fairies can heal the poor sot, why can't the players? Someone explained client and server side information exchange - thank you for that and it is something SE needs to review. In the meantime, since it appears the developers are pretty set on keeping that process in place, the invulnerability for a short time is an okay compromise, as long as that raised person can move and not undo the temporary invulnerability after the raise animation is completed AND we need to be able to heal that person during this state, as soon as the servers allow us to. =P
    (0)

  4. #4
    Player
    Jess72's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Violet Whetu
    World
    Behemoth
    Main Class
    Thaumaturge Lv 85
    If a healer or bard uses limit break, give them immunity from damage or remove the stupid "stuck" animation. I'm sick and tired of using level 3 limit break on my bard just to res everyone else then die because I'm stuck -_-
    (3)

  5. #5
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    I still think knowing when to raise and accept the raise should still be a vital part of the battle. I like running to a save position during battle where I know the person who accepts the raise will spawn and should have enough time to get out of any incomming AoE attacks if he does it between attacks. People who blindly accept raise the moment they get it even though they should know that the boss is about to do a large ground attack just need to pay attention.
    I have to see how this one will play out but as of now I don't like the immunity after raise fix. I'd have no problems with them being able to recieve heals earlier though.
    (0)
    Last edited by Miiu; 10-14-2013 at 09:58 PM.

  6. #6
    Player
    Lyein's Avatar
    Join Date
    Sep 2013
    Posts
    78
    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    It seems reasonable that HP should be a two-way street. If the game (enemies & pets) can influence their HP, the players should as well. Preventing damage during the raise (and presumably pet-healing) seems like a workable solution, I'll take it!
    (1)

  7. #7
    Player
    bebop_bo's Avatar
    Join Date
    Sep 2013
    Posts
    118
    Character
    Madas Ahatter
    World
    Golem
    Main Class
    Conjurer Lv 100
    What id like to see when this change happens is some sort of indicator to let us know that the target cant be healed, such as the targets unit frame in party window has a certain background colour until this immunity has worn off, that way we healers dont waste time trying to heal a rezd player that cant be healed!
    (0)

  8. #8
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    While I don't necessarily oppose this change, there are two problems I see here. First being that you died in the first place (most likely to completely avoidable damage... there are rare exceptions, like getting gaol'd and then your group breaking you out underneath a bunch of plumes... that was your groups fault not your's). And please don't tell me about "lag" killing you... we all face the same "lag" pre-built into the game, learn to adapt. Do I die to the occasional lag spike or just all around bad connection days into the server? sure. But that doesn't mean you should get special treatment... wait until your connection gets fixed.

    Second being the I keep getting rezzed and dying in the stupid as I get rezzed. The example given on Titan P5. There are very few times which you should logically rez. Stop hitting the rez right as it goes off. Course if you were terrible and died standing in the bad in the first place, I don't know why I would expect you to be "smart" at this point and pick a good time to rez... -_-

    Do mistakes happen? yes! Even I make mistakes. I even have a moderate threshold for tollerance of other's mistakes. My issue here is people blaming the game for their mistakes instead of accepting that they made the mistake and fixing their problem. You can't fix a problem if you don't think you have one. That is what I see people complaining about here a lot in this thread.

    To the healers I see your issue, and feel they should at least make it more "informative" to you at least about WHEN you can heal someone. Even if they don't want to change the "lockout" they should make it grey'ed out or whatever until you can actually heal them.
    (0)

  9. #9
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by ChickensEvil View Post
    While I don't necessarily oppose this change, there are two problems I see here. First being that you died in the first place (most likely to completely avoidable damage... there are rare exceptions, like getting gaol'd and then your group breaking you out underneath a bunch of plumes... that was your groups fault not your's). And please don't tell me about "lag" killing you... we all face the same "lag" pre-built into the game, learn to adapt. Do I die to the occasional lag spike or just all around bad connection days into the server? sure. But that doesn't mean you should get special treatment... wait until your connection gets fixed.

    Second being the I keep getting rezzed and dying in the stupid as I get rezzed. The example given on Titan P5. There are very few times which you should logically rez. Stop hitting the rez right as it goes off. Course if you were terrible and died standing in the bad in the first place, I don't know why I would expect you to be "smart" at this point and pick a good time to rez... -_-

    Do mistakes happen? yes! Even I make mistakes. I even have a moderate threshold for tollerance of other's mistakes. My issue here is people blaming the game for their mistakes instead of accepting that they made the mistake and fixing their problem. You can't fix a problem if you don't think you have one. That is what I see people complaining about here a lot in this thread.

    To the healers I see your issue, and feel they should at least make it more "informative" to you at least about WHEN you can heal someone. Even if they don't want to change the "lockout" they should make it grey'ed out or whatever until you can actually heal them.
    You sound like an absolute joy to play with.

    /endsarcasm
    (1)

  10. #10
    Player
    ChickensEvil's Avatar
    Join Date
    Aug 2013
    Posts
    224
    Character
    Zinovia Siderius
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You sound like an absolute joy to play with.

    /endsarcasm
    For what? not allowing you to blame the game for you being bad... perfect! I am happy with that.
    (0)

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