Quote Originally Posted by Tonka View Post
ArenaNet is an American company. The game is not being made/produced by a Korean company. NCSoft is not making this game. I know you've already been told this before...

As for the discussion at hand, they are taking less powerful graphics designed to run on lower-end machines and making it look inviting. Some aspects may seem dated after looking at a Miqo'te running around, but they manage to make it look great.

Creativity/art direction > OMG THIS GRASS LOOKS SO MUCH NICER but there's nothing else to look at beyond vast plains of nothingness sprinkled with Nutbiters.

Speaking of the grass, it actually sways when you run through it in GW2. B|
Grass... i think the grass/bushes implemented in ffxiv look incredibliy bad and even with 32X antialising they look like shit.
The fact that they made the HUGE mistake of using so many alpha textures (retarded) that only are ok when 4X supersampled says it all... the game is only HD and next gen on the character models. Its AWESOME what they did there.. but the rest... is really not good. No bumbmapping, no proper lighthing, nothing in the world casts shadows (only the npcs and pcs) ... and even WRONG shadows a lot, so it happens that facint a lightsource the shadows actually points directly towards it.. *sigh*

An an HD game has grass moving and even some grass physics reacting .. but not static ugly looking grass pixle thingy....
I don't need HD textures if they get "destroyed" by bad looking other items/textures/vegetation.

IF... then everything has to look awesome. not just some parts... I rather have good lighting and shadows (usually makes a much better all over appearence then HD textures vs ok textures)