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  1. #1
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Trocien View Post
    Photo of FFXIV


    Photo of FFXI

    FFXI is a great example of doing more with less. The aesthetics in FFXI look great. Even tho the graphical technology is bad, with low res textures and polygons, the world is absolutely breathtaking.

    FFXIV on the other hand is a great example of focusing waay too much on high res polygons and textures, bump mapping, and wannabe reflective surfaces, and focusing too little on making the game actually look great. Because of the emphasis on those things, they had to leave out decent shading making the game look very wacky.

    SE totally dropped the ball here. One can only hope that they are totally redoing every zone.

    This is a much better comparison to make.

    -however-

    The graphics in Aht Urghan zones were created after years of experience and real world performance results with the graphics engine. The initial FFXI areas like Bastok, and Jeuno are really quite bland when you look at them. This was due in part to the development team playing as conservative as possible with the engine because they had to prepare for worst-case scenarios in hardware (particularly the PS2) and software performance. Because FFXIV is built a new graphics engine, the same precautions had to be taken.

    Another factor for the rather lackluster environments might be marketing. It makes more sense to keep the standard for graphics rather low at first so that you can continuously raise the bar and dazzle the players with each new expansion.

    Even if what we have now isn't the end all of graphics, it still looks very nice. As time goes on, and new content is released, I have no doubt that we will begin to see some fantastic stuff in this game.
    (3)
    Last edited by Zantetsuken; 05-14-2011 at 04:09 AM.

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