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  1. #1
    Player
    DarkReed's Avatar
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    Ok.. I will stand up then.. earlier you typed this..

    "Oh but I did. The fact that I didn't say what you like/expect to read doesn't mean that I didn't.
    Points are simple:
    1) they don't know crap about aesthetics, as much as they don't know crap about game development (lol @ Killzone 2 lacking in aesthetics)
    2) aesthetics tend to go down the drain when they're not supported by graphical power. Many Korean and Korean-like MMORPGs that look great from an artificially staged distance and look like a punch in the eye when you actually walk in them are a perfect example of this. "

    You first point is the material that got me thinking about this subject. Which is kinda why I am here, it doesnt matter who made the the video, the only thing we take from it is I am rasing the question in regards to this game.

    On the second point, you are talking more about the graphics of the game, the draw distance, Fog, the light, the textures. Yes, FF-XIV does have a lot of this. But at the same time, the world needs to feel like a charator in its self. Thats where the Asthetics come in, to me its the way you feel connected to the world, and the way the world will draws you in.

    Right now, I don't feel that connection to the game world as have I with many other games I have playied. I do play yes, but only to do leves, to give me a head start when things might come along.

    But I am interested to know, just because you raised it. How do you see Killzone 2 as Aestheticly pleaseing?
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  2. #2
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by DarkReed View Post
    On the second point, you are talking more about the graphics of the game, the draw distance, Fog, the light, the textures. Yes, FF-XIV does have a lot of this. But at the same time, the world needs to feel like a charator in its self. Thats where the Asthetics come in, to me its the way you feel connected to the world, and the way the world will draws you in.
    Can't be drawn in by a world that looks like it's made of cardboard, with characters that seem to be made of foam. That's, by the way, where coherence in graphics and art direction comes into play. One of the best aspects of FFXIV's engine and art direction is that they're coherent between mobiles and world design.

    But I am interested to know, just because you raised it. How do you see Killzone 2 as Aestheticly pleaseing?
    The art direction in Killzone 2 is one of the most iconic in the industry (the hellghast are a true work of art for instance), the environments show great detail, are extremely realistic, and athmospheric. On top of that there's a great coherence between art direction and graphical power.
    The makers of that video just randomly fished one of the most graphically performing games out there and "invented" a lack of aesthetics to prove a false point.
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