I mean as we all sit here and complain about only having 1 dungeon. I'm pretty sure we would have complained if they launched with 2 end game dungeons for Myth tomes. That's how the gaming community works. That being said, Devs who should be "experts" especially after launching an incredibly successful mmo 10 years ago should know that when you make things easier people are going to get to the end.

When you make a game easier people will hit end game content faster, especially the newer generation of MMO players. It's all about instant gratification. But like I said, I'm a casual gamer that plays maybe a few times a week and on the weekends when I can. I hit 50 and now I do Primal and Tome grinding. Yes "End Game" does revolve around gear, but at this point I can say that they could have done things a lot better. People won't get to coil because of the gear restrictions. With the myth tomes being capped and PLD being the only tank (supposedly, never done coil myself) that can proceed in it due to gear a lot of people won't get into coil. So to call coil end game isn't really fair since end game technically starts when you finish your storyline and hit 50.

And so far, it's a whole lot of grinding with a lot of artificial caps that really make the game a bore. That mixed with an incredibly lackluster DF makes doing content even worse. Or if you have to time you can shout or make your own group if your server has the time for it.