Quote Originally Posted by Kantide View Post
You say fail... I don't think it means what you think it means.
Fail means exactly as I used it - SWTOR and Tera are perfect examples of MMOs that failed for various reasons and had to be relaunched, just like XIV 1.0 was a failed MMO. The reason they failed is not because of not reaching "WoW numbers", it's because the MMOs didn't live up to the hype or playability. This is why when you have people who are bored with your MMO it's good to know (and why Yoshi wants to know) so they know what to focus on in major updates, kind of like what they did with XI as you brought up they should try to focus on that type of group - Almost every expansion to XI was player desires, i.e CoP was the desire for low levels to be able to progress through an expansion as they level (hence level caps) and ToAU was in response to players wanting a faster level progression and more casualized gameplay.

I don't see a failure because a few people jump ship because they realize the game isn't for them early on.
Failed MMOs happen when sizable portions leave and the game is no longer sustainable, especially shortly after they launch - TERA, again as an example, lost the majority of it's NA playerbase shortly after localized release.