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  1. #11
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I think a lot of people comparing ARR to other games are missing a huge fact; ARR is not technically a new game. A large portion of the community transferred progress and you can't simply dismiss this as a fault of the player. ARR does have a very small amount of end-game content which isn't far off from other released games in the past, but it is not comparable because a large chunk of the userbase went in already at the level cap and ready to consume the end-game. It's no surprise that content dried up so fast, but it is concerning that the development team didn't take this fact into better consideration. The other problem is that the time-sinks simply don't mesh well either. The mythology timesink is frankly a joke that offers absolutely no risk for the reward it offers. The Coil lock-out scheme is also incompatible with the entire concept of multiple jobs since you can only do one Coil turn per week regardless of how many jobs you have geared for it.

    It's also most concerning that the next major content patch is looking less and less likely to be aimed at such people already consuming the current end-game.
    (2)
    Last edited by Ladon; 10-10-2013 at 03:07 AM.