Some excellent points that I think are being overlooked.Not to mention the other problems with endgame...
1. No dyable end game gear, why implement dying in the first place if we can't use it at endgame?
2. Only 1 or 2 sets of apparel of equivalent end game gear, AF or allagan? Cool, no variety.
3. Vanity slots don't count as a fix, its just going to boil down to everyone at endgame having the exact same gear and stats.
4. No reason to leave town unless you are on another class.
5. Odin and behemoth fates being practically useless, all of the gear is easily replaced.
...
7. No talent, or perk system other than companion and stat points.. Which become mostly useless anyway, so you can be guaranteed every other monk at endgame is exactly the same as you to the finest detail. Other than your characters physical appearance ofc. Additional abilities don't count, since you really don't get much of a choice once you change into your job.
8. Materia becoming completely abandoned at end game for DoW DoM, also attributing to everyone being the same, unless of course you buy/craft that ridiculously overpriced gear that is still nerf in comparison to gear you can't use materia on anyways. Why can't i put materia in my relic? It isn't like i can't remove it or destroy the relic from trying?
Last edited by BlueMage; 10-10-2013 at 02:44 AM.
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