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  1. #111
    Player
    Stryker's Avatar
    Join Date
    Apr 2012
    Posts
    177
    Character
    Roy Hildenbrand
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Phandy View Post
    Snip
    I think this would be good. Also at the same time add some actual crafted gear to compete. Right now crafting is pointless gear wise since everything gets handed to you. End game consists of the DF lottery or trying to get groups together on your server to get stuff done. Personally if DF was better the game would be a lot better as a whole. But since the Dev team decided that 1-49 should be a cakewalk and 50 is where you actually learn game mechanics such as moving out of AOE and positioning it kinda screws everything else up.
    (0)

  2. #112
    Player
    Nonlinear314's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Gorgeous George
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    What is SE supposed to do, spend all their development resources before launch on endgame to satisfy people who rush to 50 in a week? Or develop the 1-50 content and add more endgame content later? Seems like a no-brainer.

    Modern MMO gamers are spoiled, they assume that SE has the resources to launch a fully fleshed out and polished endgame experience two weeks after launch and if their expectation isn't met then they whine about being bored.

    Wow "Endgame" at launch:

    *Faceroll UBRS/Scholo/Stath in ten mans for a week to get blue set (sans any sort of DF which would have made it go even faster)
    *Ony and Moltern Core
    *Tauren Mill World PvP

    GW2 Endgame at launch:
    *What endgame?

    Pretty slim pickings.

    Nov 04 - Wow launched
    Dec 04 - New mid-level dungeon: Mara
    March 05 - New level 56-60 dungeon: Dire Maul (4+ months)
    May 05 - Honor System (6+ months)
    June 05 - BGs: Warsong Gulch and AV (7+ months)
    July 05 - New Raid: Blackwing Lair (8+ months)

    Bottom line: Developing new content takes time and money both of which are finite and developers have to prioritize.
    (5)

  3. #113
    Player
    Svennyblaze's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Garet Jax
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    You knew what was in game at launch and you knew when next patch is coming out. How are you guys surprised. If all I was interested in was end game content I would have done some research and been smart enough not to buy a MMO at launch. I would have waited 6 months to a year.

    Even when new end game content comes out you guys will have that done in two weeks and then start these worthless threads up again. Youre better off just subscribing for one month every time new content comes out. After you rush through that in 2 weeks you'll only have one more week to complain about not enough end game content.
    (1)

  4. #114
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Alfarjamie View Post
    Not to mention the other problems with endgame...
    1. No dyable end game gear, why implement dying in the first place if we can't use it at endgame?
    2. Only 1 or 2 sets of apparel of equivalent end game gear, AF or allagan? Cool, no variety.
    3. Vanity slots don't count as a fix, its just going to boil down to everyone at endgame having the exact same gear and stats.
    4. No reason to leave town unless you are on another class.
    5. Odin and behemoth fates being practically useless, all of the gear is easily replaced.
    ...
    7. No talent, or perk system other than companion and stat points.. Which become mostly useless anyway, so you can be guaranteed every other monk at endgame is exactly the same as you to the finest detail. Other than your characters physical appearance ofc. Additional abilities don't count, since you really don't get much of a choice once you change into your job.
    8. Materia becoming completely abandoned at end game for DoW DoM, also attributing to everyone being the same, unless of course you buy/craft that ridiculously overpriced gear that is still nerf in comparison to gear you can't use materia on anyways. Why can't i put materia in my relic? It isn't like i can't remove it or destroy the relic from trying?
    Some excellent points that I think are being overlooked.
    (2)
    Last edited by BlueMage; 10-10-2013 at 02:44 AM.

  5. #115
    Player
    AlexisLed's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    Alexis Neo
    World
    Famfrit
    Main Class
    Gladiator Lv 26
    gw2 engame=world vs world, pvp, farming token on dungeons, farming karma points for armor and stuff on events, complete maps ,puzzles for rewards, farming items for legendary gear and mostly try all builds on your class with stats and traits, you can be a guardian with dps spec burst or dot, or support other party member with buffs and heal all viable,you cna say easily i don't like gw2 but i wish ff14 had all this stuff on launch and i hope will be better later on but rite now need to grow!
    (1)

  6. #116
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I think a lot of people comparing ARR to other games are missing a huge fact; ARR is not technically a new game. A large portion of the community transferred progress and you can't simply dismiss this as a fault of the player. ARR does have a very small amount of end-game content which isn't far off from other released games in the past, but it is not comparable because a large chunk of the userbase went in already at the level cap and ready to consume the end-game. It's no surprise that content dried up so fast, but it is concerning that the development team didn't take this fact into better consideration. The other problem is that the time-sinks simply don't mesh well either. The mythology timesink is frankly a joke that offers absolutely no risk for the reward it offers. The Coil lock-out scheme is also incompatible with the entire concept of multiple jobs since you can only do one Coil turn per week regardless of how many jobs you have geared for it.

    It's also most concerning that the next major content patch is looking less and less likely to be aimed at such people already consuming the current end-game.
    (2)
    Last edited by Ladon; 10-10-2013 at 03:07 AM.

  7. #117
    Player
    traja's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Covalent Ohm
    World
    Cerberus
    Main Class
    Thaumaturge Lv 31
    Quote Originally Posted by Nonlinear314 View Post
    What is SE supposed to do, spend all their development resources before launch on endgame to satisfy people who rush to 50 in a week? Or develop the 1-50 content and add more endgame content later? Seems like a no-brainer.
    A week? It's been six weeks since release and 2.1 is still months away? How on earth can you call that rushing?

    It's a nice sentiment to be understanding about development but sadly that won't make anyone less bored. The existence of an excuse, no matter how good it is, does not add a single bit of content to the game. Also comparing to WoW at release would be great for the game if not for the unfortunate fact that it isn't 2004 anymore.
    (6)

  8. #118
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by traja View Post
    A week? It's been six weeks since release and 2.1 is still months away? How on earth can you call that rushing?

    It's a nice sentiment to be understanding about development but sadly that won't make anyone less bored. The existence of an excuse, no matter how good it is, does not add a single bit of content to the game. Also comparing to WoW at release would be great for the game if not for the unfortunate fact that it isn't 2004 anymore.
    2.1 is actually roughly 1-1.5 months away, or more accurately ( by years end). They said also, that Major updates come every 2.5-3 months.

    August 27th was launch. November 27th will mark the 3 month mark. 2.1 will come anytime between now and November 27th.
    (1)

  9. #119
    Player
    Orsnoire's Avatar
    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    154
    Character
    Orsnoire Le'oxe
    World
    Zalera
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by traja View Post
    A week? It's been six weeks since release and 2.1 is still months away? How on earth can you call that rushing?

    It's a nice sentiment to be understanding about development but sadly that won't make anyone less bored. The existence of an excuse, no matter how good it is, does not add a single bit of content to the game. Also comparing to WoW at release would be great for the game if not for the unfortunate fact that it isn't 2004 anymore.
    Am I the only one who finds this post ironic coming from someone whose top level is 37, with literally 0 levels done in either DoH or DoL?

    Yeah....it doesn't matter the specific timeframe. If you "rush" through content without bothering to do lateral progression, you're rushing and doing it wrong...at least in this game.

    The entire conflict in this thread is about the core game mechanic for FF XIV: it's designed to get you to develop more than a single job. If you decide not to play that mechanic, I really have only 2 things to say to you:

    1) This isn't the game for you.
    2) You're doing it wrong.

    The entire game's longevity and ongoing progressive interest revolves around developing your character's lateral skills (i.e. DoH/DoL and cross-class abilities), not about solely the gear grind (although that's undoubtedly PART of the game's progression curve). If you only try to level a single job to 50 and do only that one job's gear grind, you're missing the lion's share of the game.

    --and no, I don't mean in terms of content, as obviously it's repeated content. I mean in terms of satisfaction, functionality, and enjoyment.

    Back in the "golden age" of MMOs, it wasn't about someone's e-complishments or even their e-peen or their gear, it was about the experiences that you got to have online. Lateral progress in XIV is a move back in that direction, and if you choose not to do it you're literally avoiding most of the game. It's entirely possible that you despise that kind of game play...

    Bottom line is that FF XIV is a gen 2 MMO ("WoW clone" if you prefer that misnomer) that also creates a casual environment emulating the lateral progression models of gen 1. It just seems to me that too many are expecting it to be something else, and not accepting it for what it is...and if what it IS isn't for you, then move on for heck's sake to something that doesn't give you so much angst.
    (1)
    Last edited by Orsnoire; 10-10-2013 at 03:45 AM.

  10. #120
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    The whole "rush to cap and raid" gameplay is dead. Maybe play the game less than 8 hours a day doing fates over and over again until you hate the game. Just glad I got over the whole rushing to cap to raid when it was viable.
    (1)

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