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  1. #61
    Player
    reaver84's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Dunder Estes
    World
    Lamia
    Main Class
    Archer Lv 50
    I never bothered grinding AK or CM but as a casual player, as soon as I finished the game I had little desire to do anything else. My FC was grinding the same stuff every night and even they sounded bored doing it (over vent). Crafting is very boring to grind and only a few crafts are viable at endgame.

    Don't get me wrong. The 1-50 journey was a lot of fun and I thought the story was quite decent but after that, it just kind of plummeted. They made AK/CM/Ifrit/Titan for people who don't mind grinding but as a casual player, I'll never be bothered with that. Therefore, I've cancelled because there's just not much variety for a level 50.

    I wish there was some form of PVP to keep things interesting at 50. It'd be a nice break from PVE material. Instead, we're pretty much stuck with leveling another class via FATE grinding or mindless crafting/gathering.
    (2)
    Last edited by reaver84; 10-09-2013 at 10:46 PM.

  2. #62
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by kurokawa View Post
    I will never understand this forum and the people on it that come here to bitch and moan about something they don't like, especially if they aren't going to continue anyway.

    There are a billion things you could be doing with your time, just not this. No problem! Move on.
    The people who "bitch and moan" want the game to be better. The people that just move on don't care enough to do so. It's not a hard concept.

    The OP is 100% correct. Arguments of "it's just out, give it time" just don't work when the subs start bleeding.

    Here is a post just below the one I quoted with a few of the oft-mentioned "counter" points.

    - Help others. Offer to do things for people in your FC even if you don't directly benefit. People will remember and repay your kindness.
    Assuming you are running with a group of people who are at a similar point in progression, the only people who will need "help" are strangers. Of course, when you say help others, you mean repeat the content you already repeated 50 times per class to help them repeat it 50 times for their class too.
    - Instead of making gil to buy your way through difficult content, spend that gil to investing in your character until you are able to beat the content yourself. Work on your strength stat, set yourself a target and go for it!
    The people who are up against the brick wall of Twintania probably didn't buy their way through the content, and even if some did, most didn't. Gil is not a goal for many people; it is a means to an end.
    - Do the items in your list of "endgame", but vary it up alot. Don't just log in and spam AK 8 times, mix it up, take your time over the course of the week, help people who need primal fights or weapons and get some of your tokens that way too.
    There simply isn't enough variety in endgame to "vary it up alot". You can do CM, Prae, AK. Assuming you have your relic, which anyone this applies to does, the primals are all pointless (unless you are doing point 1, in which case, you are repeating content without even any chance of gain for yourself).
    - Level your subs. Check out which abilities cross class from other jobs and go out and get them (I'm currently aiming to get LNC to 34 to acquire Blood for Blood for my Monk). Of course, you say, "one should suffice"... it does, but only if you aren't aiming to be the best Monk you can be.
    Yep, good suggestion. Except that the method for leveling second and subsequent jobs is almost as repetitive in end game. Fates are fates from level 1 to 50. Thankfully, the scenery changes.

    The game doesn't have longevity, and telling people who say as such they should just move on isn't helping the game; it's damaging it. It's in the best interests of EVERYONE in the game if the developers know they need to get out more variety (or even allow more of the CURRENT content to be viable).

    Here are the hotfixes I would apply to the game TODAY if I had the power to do so:

    1. Normalise Mythology gains between AK, WP, CM, Praetorium, Cape Westwind, all primals. That is, any of these sources should give RELATIVELY close Myth tomes to time spent, with a slight bias toward the harder, higher ilvl content.

    2. Increase wanderer's palace gear to item level 60.

    3. Allow tomestones (even just philo is fine) to drop from _EVERY_ dungeon. It doesn't have to be close to the endgame sources in terms of efficiency - 50-66% would be fine. That is to say, a group of darklight-geared people can gain, say, 100 tomes per 30 minutes in CM (it's much more than this, but let's say for normalisation purposes). Allow them to gain 50 tomes per 30 minutes in sastasha - normalise to a particular ilvl, and set the tome gain based on the expected finish time given that ilvl. This incentivises high level players to play low level content, without making it ideal. High level players can and will play low level content to change it up, without expecting speed-runs from low level players if queueing without a full group.

    4. Increase dungeon experience gain to match or beat fates. Seriously, WHAT WERE YOU THINKING when you made fates so much better? Dungeons should reward more gc currency, more xp and more gear per time spent than fates - equal at worst. Leave fates as they are - I am not saying that fates need to be nerfed. But they spent all that time creating dungeons that require a larger time investment and more coordination and skill (little as they need, it's more than fates), which goes around largely unused due to not being CLOSE to other styles of leveling.

    5. Teach your developers about frikken load bearing. It's hard to believe that sastasha instances aren't being mass-farmed to AK runs at this point. We are in 2013, and you have unused instance servers sitting there along side players with 45+ minute queues for the content they have to do 8+ times a week. It boggles the mind.

    There is so much content sitting there largely unused, which most players do once simply because the story tells them to, that could have a purpose. You've gone to all the trouble of making a level-syncing system without giving us a single reason to use it besides "maybe you can play with your friends!" People just don't do this enough to warrent the system's development; make that level-synced content have a purpose and it will get used. I really like a lot of the lower level content and I would absolutely run it in place of spamming praetorium runs and ruining people's cutscenes. I actually don't want to be the bad guy and yell at the dude watching the video; I am just so god damn over CM that I can't even bring myself to care at this point. Spread the load!
    (3)

  3. #63
    Player
    Shaone's Avatar
    Join Date
    Mar 2011
    Posts
    286
    Character
    Shaone Abides
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Steeled View Post
    Yep, and once those are done, your two subs, you don't need to actually level another job, and what's the point if you do? So you can do the same endgame from in a different cockpit?
    I would say so your group can adapt party make-up based on the specific challenges presented and also cover gaps for absent members who would normally fill a certain role.

    If you had a static group of 8 people working through a multipart dungeon, it might be that some stages really need an off tank, whilst others are better filling that spot with a DPS. If everyone only has one job levelled and geared, then you are going to be stuck with a particular party configuration, or switching members out for certain sections.
    (1)


  4. #64
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Honestly SE will never come out with content fast enough for legacy players.
    (0)

  5. #65
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mattia View Post
    Honestly SE will never come out with content fast enough for legacy players.
    You mean hardcore players. Not all 1.0/legacy players are by default grinding away and doing only end-game content ..
    (3)

  6. #66
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Blimbeard View Post
    If you choose to be one of those players whose aim in MMO's is to burn through everything to get leet gear asap, you're probably better off playing another MMO that has been out longer and has had a lot more time to have additional content made.
    It wouldn't matter as he would skip all the previous content and make the jump straight to endgame. The people complaining about content are either legacy players who say they were "promised" something from Yoshi, or content fiends who's sole purpose is to blow through the game as fast as possible and then wee wee wee all the way home...
    (1)

  7. #67
    Player
    Mattia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    164
    Character
    Mattia Liano
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Millerna View Post
    You mean hardcore players. Not all 1.0/legacy players are by default grinding away and doing only end-game content ..
    I'm sorry you're not at that point yet.
    (0)

  8. #68
    Player
    SinisterJoint's Avatar
    Join Date
    Jul 2012
    Posts
    279
    Character
    Spoony Bard
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Furious View Post

    There simply isn't enough variety in endgame to "vary it up alot".
    So answer me this, what mmo out there isn't repetitive at end game? This is the thing that gets me the most, every mmo is the same in terms to endgame grindage.

    WoW @ launch had 5 raids if you count Scholomance, UBRS, and Strat

    People expect new MMO's to have 5 years worth of content when it launches without thinking that every mmo starts this way. To sit and demand something different shows how close minded people are. It also shows their lack of MMO experience.
    (1)
    Last edited by SinisterJoint; 10-09-2013 at 11:15 PM.

  9. #69
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mattia View Post
    I'm sorry you're not at that point yet.
    I'm not at that point yet by choice. I prefer helping others rather than gear myself up to do harder content to gear myself up to do even harder content..
    (2)

  10. #70
    Player
    Furious's Avatar
    Join Date
    Aug 2013
    Posts
    334
    Character
    Furious Laughter
    World
    Ravana
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by SinisterJoint View Post
    It wouldn't matter as he would skip all the previous content and make the jump straight to endgame. The people complaining about content are either legacy players who say they were "promised" something from Yoshi, or content fiends who's sole purpose is to blow through the game as fast as possible and then wee wee wee all the way home...
    The game has been out for almost 7 weeks. Why don't you give us some sort of time span as to how long YOU think people should be consuming the content in. Given the average time per level is well and TRULY under an hour from 1 to 50, anyone remotely interested in actually playing the game is well in to endgame by now.
    (1)

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