im one of those who is completely indifferent to endgame content because i simply dont have the time to do it.

but what ia endgame? i reckon it's about challenges that allow hardcore players to be the best. so i think it isnt pushing it too far to say endgame consists of 1) challenge and 2) reward, and finally 3) variety.

1) challenge: for a game which is essentially coded, everything is going to have patterns which would eventually be deciphered. even Rubik's cube is easy if you know the formula. if it does not have patterns, it will be purely random, and I believe random mechanics will make the game frustrating?

2) reward: players will generally go for the option with the best effort-gain ratio, and there will always be a 'best' way to do it

3) variety: unless balanced to perfection, variety is pointless because of 2).

so essentially, are you just trying to say SE should balance the reward system finely so you have more options? or are you just whining?