My coil LS only logs on once a week to finish coil in the 1 hour it takes to finish, my FC is slowly dying as more and more players quit from boredom/lack of content, and my 40+ person friendlist is getting smaller and smaller as days go by because of more and more people quitting due to boredom/lack of content.
I don't want to pay $13/month for a glorified chat room where I get to play for 2 hours a week, I also have enough gil to afford anything I want for the next few years. I've done all that crap 40460 times since release and it's boring now, plus more and more of my friends keep quitting and logging in less and less every day, I also can't even gear or play my monk at level 50 outside of titan because of stupid lock out timer and myth tome caps. " Getting to Mythology cap and (eventually) going Coil once on all turns, is plenty in a week." you say? Turn 1-4 takes my group 1 hour to clear now, then spamming garuda or WP for the remaining myth tomes is another 1-2 hours. 2-3 hours of content is "plenty per week"? Oh, I see.
I don't understand what you're trying to say with your post "I still have fun doing the same things over and over so you should too"? That's cool I guess, I already did that stuff so many times it's not fun anymore, and I'd like to progress my monk and play it in coil for fun but I can't, I'd like to run coil more often but I can't, so I have to sit here waiting 2+ more months for new content with nothing to do but afk in town and use the game as a glorified chat room until 2.1, which I will not pay $13/month for.
Sorry you're ok with doing the same things over and over for extended periods of time, but I'm not. I also lost ALL motivation to play the game once I dinged monk 50, realized I need 900 tomes for relic, and however many more for gryphonskin/darklight gear as well as the fact I'll NEVER be able to play it in coil, but if I don't gear it for coil(accuracy cap) I shouldn't bother gearing it at all, but since I won't even be able to play it in coil EVER there's no reason to gear it that much, realizing that I'm basically grinding boring as HELL easymode dungeons(cm/prae/wp/ak) for gear so I can grind them more easily, and the only fun content I'd be able to enjoy on Monk is titan which I can't spend 2+ months of playtime doing a single encounter I've had on farm since 3 weeks after release.
So really, what is the point of your post? Does it have one? Are you arguing for the same of arguing? If you are - I suggest you never reply to me again, because honestly, I don't care how much fun you're having doing stuff I've done 60640 times already, I doubt anyone does, I also doubt anyone cares how little fun I'm having, but I do know for a fact that more and more people are quitting everyday, and it's extremely noticable. Between these forums dying down greatly, my friendlist dwindling with players online, my FC losing more and more players everyday, and constant threads about "i'm bored there's nothing to do at end game" getting increasingly more popular, I'd say the general census is this game is losing players more than it's gaining, and it'll only get worse as time goes on and they take so long to release a patch adding content that's not even progression for players on coil. Meaning that players will beat twintania then probably quit until 2.3 because they'll do coil for gear to kill twintania then have nothing left to progress their characters with, this is why linear progression isn't good, it leads to content droughts and severe lack of content with very little relevant content and makes things much harder on devs, devs will never release content fast enough to keep up with gamers in linear progression systems. If their solution to lack of content is time-gated me out of gear, I say "lol", because I know the majority of players are not going to pay $13/month to slowly get gear over the course of 5 months when they already have ALL content on farm and don't need the best gear to do it.
It's also hilarious that another way to make players stay subbed is by designing the current final fight/hardest fight in the game nearly-impossible by making it bugged so that you need INSANE luck to clear it, and not skill. Twintania is only still not killed(besides exploits) because it's a bugged encounter designed to be spammed until you get lucky enough with twisters to clear it, not outskill it, simply OUTLUCK it. It's artificial difficulty to keep players subbed for more money because they know they can't release content as quick as players can clear it and resort to cheap shady tactics like overtuning/bugging a boss to rely sole on luck to kill and not skill. This doesn't even mention the fact it's been disabled for almost 2 weeks now because they can't figure out how to fix an exploit players keep using to kill it.
If that's the future of the game - prolonging content with time-gated gearing that takes almost half a year to obtain, and bugged/overtuned bosses that rely on luck and waiting months for a hotfix or patch "nerf/fix" to happen for when the dev's think it's ok for you to finally kill the boss, then I want nothing to do with such a game and it's shady designs.