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  1. #1
    Player
    Felix7007's Avatar
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    Apr 2012
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    150
    Character
    Felix Anderson
    World
    Sargatanas
    Main Class
    Conjurer Lv 50

    FFXIV: No Inter connectivity or Emotional Attachment

    Like the title says. The game lacks inter connectivity and does not provoke an emotional response from the user.

    Right now the game is linear. You beat content to get better items to beat harder content.

    No Inter Connectivity

    Nothing anyone does effects anyone else (except for the market boards but its a market board. By definition, it must have human interaction and connectivity).
    I can kill a fate, kill Ifrit 100 times and become highest rank in my GC..... it will never effect anyone else. Kind of like story mode with an economy right?

    No Emotional Attachment

    Because there is no inter connectivity where what one or many players do does not effect others, there is a lack of emotional response. No one is taking anything from you. You are not trying to gain resources to survive. What do you care if someone beats rounds 1 and 2 of coil? It doesn't effect you in any way.

    The Future

    2.1 will bring PVP but I predict it will just be a place where players battle one another to get higher up on the leaderboard in which nothing is gained from doing so except bragging rights. The Devs had mentioned summoning primals and having the whole realm change when one is summoned adding a nice touch of connectivity. (I beat Ifrit and this effects you because when I summon him, the entire realm has fire in the sky).
    (9)
    Last edited by Felix7007; 10-08-2013 at 05:20 AM.

  2. #2
    Player
    hydralinsk's Avatar
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    Aug 2013
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    Ul'Dah
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    45
    Character
    Omni Harvey
    World
    Malboro
    Main Class
    Paladin Lv 80
    As opposed to how affected I was when people did raids in WoW or huttball in Tor or completed a dungeon in GW?

    Yeah, instead of not being affected at all, I'd rather just go back to not being affected at all.

    This isn't fable. Not everything you do will drastically affect the world with dire consequences.

    Perhaps I'm misunderstanding you?

    I don't understand how you expect what one small player does in an mmo that hundreds of thousands play at the same time, to affect everyone else?
    (4)
    Last edited by hydralinsk; 10-08-2013 at 05:54 AM.

  3. #3
    Player
    Gaddes's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Gaddes Ronfaure
    World
    Behemoth
    Main Class
    Paladin Lv 100
    Quote Originally Posted by hydralinsk View Post
    As opposed to how affected I was when people did raids in WoW or huttball in Tor or completed a dungeon in GW?
    To play devil's advocate, if you did missions with other players in SWTOR, then their dialogue choices in the cutscenes did have an effect on you, and provided a different experience compared someone else's choices or playing the mission on your own. Though honestly that is the only situation I can think of where someone else's interaction has anything resembling an attachment/impact on your own character.
    (0)

  4. #4
    Player
    hydralinsk's Avatar
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    Aug 2013
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    Ul'Dah
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    Character
    Omni Harvey
    World
    Malboro
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    Paladin Lv 80
    Quote Originally Posted by Gaddes View Post
    To play devil's advocate, if you did missions with other players in SWTOR, then their dialogue choices in the cutscenes did have an effect on you, and provided a different experience compared someone else's choices or playing the mission on your own. Though honestly that is the only situation I can think of where someone else's interaction has anything resembling an attachment/impact on your own character.
    Very true. +1 to you sir, I never thought of that.

    Still though, that consisted merely of points towards evil and good, it didn't affect the WORLD like OP was saying. It only affected YOUR good/evil standing. It was a key part of the game because only certain weapons/armor etc could be used if you were evil or good, etc.

    But TBH I see no diff in having to be evil to use this weapon and having to be x class to use this weapon. It was just a gimmick within a gimmick with no worldly outcome. You do have a very valid point though, mr devil advocate :P

    +1!
    (0)

  5. #5
    Player
    Estellios's Avatar
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    Mar 2011
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    Ul'dah
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    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I didn't know I had to hate somebody in order to have an emotional attachment to a game.
    (4)

  6. #6
    Player
    Dragonskin's Avatar
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    Aug 2013
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    95
    Character
    Cotje Ruano
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Maybe MMORPGs are not for you. Like an above poster said you are playing a game that thousands of other players are playing. For the longest time developers have been scared of having in game choices affect gameplay and they didn't want to have anyone that had a different experience than another player. It's called Theme Park for a reason. You get into the game and you can experience the same content that everyone else playing the game can experience. It's pretty much either your cup of tea or it isn't. We can't make you like a game and not all games are made for every person to enjoy.
    (0)

  7. #7
    Player
    jdnyc's Avatar
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    Aug 2013
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    96
    Character
    Ashen Vasture
    World
    Jenova
    Main Class
    Bard Lv 70
    This is a Themepark Game not a Sandbox.
    (3)

  8. #8
    Player
    Hyrist's Avatar
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    Oct 2011
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    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    You want interactivity and emotional attachment, you could always join the role-playing community. Grand heapings of both are there, though, they will also remember the BS drama you pull in and out of character.

    Sometimes having the game remember you exist and what you've done is not always the best thing. Also, the story, though static, does an excellent job of pulling the ole heart strings. It's on you if you ignore it or not.
    (5)

  9. #9
    Player
    Felix7007's Avatar
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    Apr 2012
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    150
    Character
    Felix Anderson
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Maybe i should throw out some examples of the type of content I would like to see to add inter connectivity and emotional attachment.

    Example 1
    Doing chocobo caravans (which you are a body guard defending chocobos carrying valuable supplies like in 1.0) will have a direct effect on market taxes or NPC prices.

    Example 2
    End game content where players fight over territory like in Aion.

    Example 3
    Defending Ul'dah against invading Coblins. You are only able to attend if you are part of the Immortal Flames. If you don't defend your city, the Coblins will kill people in town.

    Like I said before, this is basically a single player game. You have a list of content to go through. There is no deviation in the content or ongoing content that supports the game. You are on this path ------------------> and there is no other path you can take.
    (1)
    Last edited by Felix7007; 10-09-2013 at 01:59 AM.

  10. #10
    Player
    Pandastirfry's Avatar
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    Aug 2011
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    Under a pile of rubble that was Ul'dah
    Posts
    586
    Character
    Meneyota Kunyaa
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Felix7007 View Post

    Example 1
    Doing chocobo caravans (which you are a body guard defending chocobos carrying valuable supplies like in 1.0) will have a direct effect on market taxes or NPC prices.

    Example 2
    End game content where players fight over territory like in Aion.

    Example 3
    Defending Ul'dah against invading Coblins. You are only able to attend if you are part of the Immortal Flames. If you don't defend your city, the Coblins will kill people
    Example 1: this could actually have adverse effects on server populations , with over populated severs becoming more so as people move to them for the low low prices.

    Example 2: the lore of the game kinda makes the inclusion of this seem out of place and shoe horned.

    Example 3: this was terrible when Tabula Rasa tried it... It would the terrible now.

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