You just don't want to let go of the stupid SMN thing, do you? And you can argue the straw-man definition to death, but you did create a superficial and unequivalent argument to mine by zeroing in a particular detail intended as an example (admittedly poorly described as such, and apologized for, apparently to no avail) and changing the nature of my point to the degree that it hinged solely on that example.

Then you accused me of sucking for not being able to set aggro in 3 seconds. I can do that, I promise you, I am at least a competent tank - I was, again, giving an example of an ability that could potentially pull aggro.

Again, for the second time, I say let's change the SMN example to a bard shooting an arrow at the mob I didn't shield lob.

I think that blocking/parrying is very important, and I set mobs up thusly in normal circumstances. However, some DPS players (in my experience) will ALWAYS cause some disruption in the "normal" routine.

1 - My supposition is only wrong if A. You only ever group with SMN DPS, or DPS that waits for you to get there, and B. You never have to pull anything a distance greater than however many yalms it takes to travel in SMN GCD + Animation time.
2 - There are lots of idiots, and I still stand by my sentiment that 10-20% reduction in outgoing dps is more impactful than a 6.15% increase in incoming dps on trash pulls.