Results 1 to 9 of 9
  1. #1
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60

    What SE should do to fix end game dungeons with these simple solutions.

    Let's face it - this game has amazing world, great music, and very immersive ambiance. The dungeons are mostly well done and quite varied. What is sad is once you hit level 50, everything starts to fall apart... and you are left with not many options to progress.

    Here are some suggestions to "spice up" the current contents.

    1. Add experience points, money rewards, GC seals, bonus random items, and treasure chests with accesories gears for ALL easy mode primals and Cape Westwind. This is a big problem to lower levels, once you finished these easy mode story battle, there is no incentive to do this ever again for all players period. Add tomes reward bonus for anyone who is level 50 that synch down to do these.
    2. Make all dungeons starting with lvl 32 dungeons to drop tomes (5 mythology + 20 philosophy), even at smaller amount to give more incentive to players to do more dungeons. It is also a great way for all players to level their other jobs while slowly "saving" some tomes for the gears by the time they are 50.
    3. Make all dungeons starting at level 41-47 to drop 40 tomes of philosophy and 10 tomes of mythology. This will give people more incentive to redo them and various way to farm. At the end of the day, we are talking about time spend doing things, and all the lower lvl dungeons are about 30-40 mnts per run regardless.
    4. Add more accesories (rings, earrings, choker, bracelet, waist - ilevel 60-65) to drop at HARD MODE primals, make it so it drops 1 weapon and 3 accesories. Please double the amount of tomes. And add bonus gil + GC seals. This will make those battle more inviting. Also let it have 1% rate to drop any one of the Darklight accesories.
    5. Please double the experience points earned at dungeons.
    6. We need alternate variation of AK farm... why not make Wanderer Palace and Aurum Vale drop similar amount of tomes. Those two dungeons are just annoying and take the same amount of time to clear.
    7. Increase the philosophy tomes earned clearing Praetorium since the battle takes almost twice as long to clear compare to CM.

    Basically "remix" your existing dungeons to also drop things that all high levels would want and need. Right now, lower levels duty finder dungeons are pretty much dead, everyone mostly busy spamming the same three dungeons over and over and over. While other people who level second jobs are doing FATE because it is much better experience gained per hour compared to normal dungeon exp.
    (4)
    Last edited by Luvbunny; 10-09-2013 at 06:53 AM.

  2. #2
    Player
    Xayoc's Avatar
    Join Date
    Aug 2013
    Location
    Hawaii
    Posts
    345
    Character
    Youko Nakajima
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Where are the suggestions?
    (1)

  3. #3
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Suggestion to the players: Wait till 2.1 when we get 3 more level 50 dungeons that will likely reward Mythos, and a new 24 man raid.
    (3)

  4. #4
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Xayoc View Post
    Where are the suggestions?
    Was editing the post since there is limit to words you can posted Basically I was hoping they "liven up" the lower level dungeons because right now (and I can see, soon in the next few months) if you are new players, you are pretty much screwed due not many people want to do the lower level dungeons anymore. Those easy story mode primal battles are pretty dead as well - absolutely no incentive to do this again (other than learning the basic primal moves for hard mode - though you are better off watching youtube videos and go at hard mode anyway since you know more by doing and practicing on hard mode).
    (0)

  5. #5
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    631
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 80
    Well, if people would get out of the mindset that they refuse to do something unless it rewards them in some way, shape or form .. I guess that's not going to happen though

    Personally, I make it a point to queue up for lower level dungeons and story mode primals a couple of times a week as either WHM or PLD. I enjoy doing the lower level dungeons to be honest, and I enjoy helping people (including random people through DF) through their main story. Getting a simple 'thank you' from them at the end of a successful run is enough for me.

    Also, I do believe they're planning hard mode versions of most/all dungeons, but it's not as simple as just making all the mobs in there higher level, everything needs to be rebalanced. To be honest though, even with 1498423 dungeons dropping tomes, people will still only queue for the one that drops the most tomes per hour.
    (0)

  6. #6
    Player
    Sapphires's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Ruby Lux
    World
    Excalibur
    Main Class
    Botanist Lv 90
    They really need to add alternate paths through dungeons, and also randomize placement and types of monsters to the dungeons to keep it interesting.
    No variation makes any dungeon boring fast.
    (0)

  7. #7
    Player
    Silvyaniss's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Silvyaniss Lydileera
    World
    Balmung
    Main Class
    Archer Lv 50
    Longtime supporter here......since day one 1.0 till now....

    I will continue to pay but not play ( im well off) don't mind helping SE
    but I will NOT I WILL NOT grind AK 100000000 times just to get tomes I find
    it ridiculous...it wasn't fun in GW2 and it isn't fun in FXIV.

    I can't speak for others but I would imagine this is going to turn many players away SE
    YOu can't pigeon hole us into these situations...it's BAD BUSINESS
    (0)
    Last edited by Silvyaniss; 10-09-2013 at 07:10 PM.

  8. #8
    Player
    CrimsonQueen's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Crimson Queen
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    All i have to say is if Praetorium takes you longer than CM you're not running it right.
    (0)

  9. #9
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Luvbunny View Post
    Let's face it - this gamehas amazing world, great music, and very immersive ambiance. The dungeons are mostly well done and quite varied. What is sad is once you hit level 50, everything starts to fall apart... and you are left with not many options to progress.

    Here are some suggestions to "spice up" the current contents.

    1. Add experience points, money rewards, GC seals, bonus random items, and treasure chests with accesories gears for ALL easy mode primals and Cape Westwind. This is a big problem to lower levels, once you finished these easy mode story battle, there is no incentive to do this ever again for all players period. Add tomes reward bonus for anyone who is level 50 that synch down to do these.
    2. Make all dungeons starting with lvl 32 dungeons to drop tomes (5 mythology + 20 philosophy), even at smaller amount to give more incentive to players to do more dungeons. It is also a great way for all players to level their other jobs while slowly "saving" some tomes for the gears by the time they are 50.
    3. Make all dungeons starting at level 41-47 to drop 40 tomes of philosophy and 10 tomes of mythology. This will give people more incentive to redo them and various way to farm. At the end of the day, we are talking about time spend doing things, and all the lower lvl dungeons are about 30-40 mnts per run regardless.
    4. Add more accesories (rings, earrings, choker, bracelet, waist - ilevel 60-65) to drop at HARD MODE primals, make it so it drops 1 weapon and 3 accesories. Please double the amount of tomes. And add bonus gil + GC seals. This will make those battle more inviting. Also let it have 1% rate to drop any one of the Darklight accesories.
    5. Please double the experience points earned at dungeons.
    6. We need alternate variation of AK farm... why not make Wanderer Palace and Aurum Vale drop similar amount of tomes. Those two dungeons are just annoying and take the same amount of time to clear.
    7. Increase the philosophy tomes earned clearing Praetorium since the battle takes almost twice as long to clear compare to CM.

    Basically "remix" your existing dungeons to also drop things that all high levels would want and need. Right now, lower levels duty finder dungeons are pretty much dead, everyone mostly busy spamming the same three dungeons over and over and over. While other people who level second jobs are doing FATE because it is much better experience gained per hour compared to normal dungeon exp.
    1)this, along suggestion 2 and 3 is stupid. Even if they add tomestones, ppl will always choose the one dropping more, the faster, and on top of that such reward for low-mid levels is too much high. Also, all costs for darklight and af2 will have to be raised for the new influx of currency
    2)same as 1
    3)same as 1
    4)hard primals could in fact use a little bonus to tomestones, but accessories..why ?
    5)could be done, even if double could be too much
    6)indeed we need it, but aurum is still a leveling dungeon. I can agree on wanderer

    -remixing the dungeon is incoming: it's called "hard mode dungeons", there are 3 incoming in 2.1 along with extreme primals and another dungeon who supposely drop mythology. Keep alway in mind thou, demaning more more more tomestones leaving the current prices handle too much equip on silver spoon and get bored faster, so they'll have to raise the prices. Also, pretorium last less of castrum skipping al cutscenes and it's way more fun. But you probably need a better dps than fresh, full AF 50
    (0)