
Originally Posted by
Luvbunny
Let's face it - this gamehas amazing world, great music, and very immersive ambiance. The dungeons are mostly well done and quite varied. What is sad is once you hit level 50, everything starts to fall apart... and you are left with not many options to progress.
Here are some suggestions to "spice up" the current contents.
1. Add experience points, money rewards, GC seals, bonus random items, and treasure chests with accesories gears for ALL easy mode primals and Cape Westwind. This is a big problem to lower levels, once you finished these easy mode story battle, there is no incentive to do this ever again for all players period. Add tomes reward bonus for anyone who is level 50 that synch down to do these.
2. Make all dungeons starting with lvl 32 dungeons to drop tomes (5 mythology + 20 philosophy), even at smaller amount to give more incentive to players to do more dungeons. It is also a great way for all players to level their other jobs while slowly "saving" some tomes for the gears by the time they are 50.
3. Make all dungeons starting at level 41-47 to drop 40 tomes of philosophy and 10 tomes of mythology. This will give people more incentive to redo them and various way to farm. At the end of the day, we are talking about time spend doing things, and all the lower lvl dungeons are about 30-40 mnts per run regardless.
4. Add more accesories (rings, earrings, choker, bracelet, waist - ilevel 60-65) to drop at HARD MODE primals, make it so it drops 1 weapon and 3 accesories. Please double the amount of tomes. And add bonus gil + GC seals. This will make those battle more inviting. Also let it have 1% rate to drop any one of the Darklight accesories.
5. Please double the experience points earned at dungeons.
6. We need alternate variation of AK farm... why not make Wanderer Palace and Aurum Vale drop similar amount of tomes. Those two dungeons are just annoying and take the same amount of time to clear.
7. Increase the philosophy tomes earned clearing Praetorium since the battle takes almost twice as long to clear compare to CM.
Basically "remix" your existing dungeons to also drop things that all high levels would want and need. Right now, lower levels duty finder dungeons are pretty much dead, everyone mostly busy spamming the same three dungeons over and over and over. While other people who level second jobs are doing FATE because it is much better experience gained per hour compared to normal dungeon exp.