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  1. #11
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749


    See the NM's do have unique skins... (ignore the questionable antics of my guildies in the background)
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Posts
    122
    lol funny pic!

    I did an nm run lastnight, the incap on dodores tail is unnoticable as far as i can tell.

    Great buffalo is my favourite nm. He looks unique, really really clear signs that you've incapped the horns (they physically break off) and the legs (he falls to his knees).

    More nm's like this please Squarenix!!
    (2)

  3. #13
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Agree with the OP 100%

    Is it a high priority? No.

    Is it something that everyone will please everyone? I think so.

    And given that there are not many things they can do to please everyone, I think this is a no-brainer. Kudos to the OP for the suggestion!
    (1)

  4. #14
    Player
    Poppa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Poppa Woody
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I hope Bayohne reads this thread, because in my opinion the OP needs to be addressed to the Dev team..

    Incaps need to be visable, not in some sort of a legible way by posting wording but by the mob actually looking like it has been incaped. Here is an example: when you incap Haughtpox's maybe have his head gear look different such as his goggles are cracked or his nose piece smashed in. Or with Dodores tail incap, have the tail go between his legs.

    As for the 3D seizure like pop-ups for the parties....get rid of them. Seriously, why put that type of manpower into something like that? How about put more manpower into the way characters move during battle, case in point using abilities. Some look similar, why not have each ability look different, and each ability look different for a race?

    I agree that the smaller NMs look very similar to regular mobs (even Mosshorn look similar if you didnt notice the horns). Why not change their color somewhat? Gluttonus Gertrude could be the opposite color of a fat dodo where it is mostly brown or gray with white highligts? or Alux being green or orange. Something to make them look different. I know changing the color isnt the greatest idea but its something, and maybe the Dev team shouldve thought of making them look different.
    (0)

  5. #15
    Player
    Gaius_Flick's Avatar
    Join Date
    May 2011
    Posts
    1
    Character
    Gaius Flick
    World
    Odin
    Main Class
    Gladiator Lv 50
    Very good points made by the OP and other posters...

    I personally feel that a more solid and defined in-cap system would greatly add to the overall polish of the game.
    A small icon maybe? A more obvious text message? A visible effect?
    Anything really to improve this great feature

    As for the re-texture of NMs.
    If you've got the time to waste on eye breaking text for LIGHT parties, then you can step up and make the NMs that little bit distinct SE.
    (1)

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    122
    Quote Originally Posted by Gaius_Flick View Post
    If you've got the time to waste on eye breaking text for LIGHT parties, then you can step up and make the NMs that little bit distinct SE.
    Exactly! Nail, head. QFE
    (0)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    20
    agree with OP 100% would be cool to see this in game
    (0)

  8. #18
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    http://forum.square-enix.com/ffxiv/t...P-love-DEV1027

    I agree 100%
    In that thread I tried to come up with some incaps that would be cool.... Like human and beast tribe MOBs that limp once you incap legs
    (0)

  9. #19
    Player
    Tetriana's Avatar
    Join Date
    Apr 2011
    Posts
    33
    Character
    Princess Bubblegum
    World
    Hyperion
    Main Class
    Conjurer Lv 57
    Quote Originally Posted by Gaius_Flick View Post
    Very good points made by the OP and other posters...

    I personally feel that a more solid and defined in-cap system would greatly add to the overall polish of the game.
    A small icon maybe? A more obvious text message? A visible effect?
    Anything really to improve this great feature

    As for the re-texture of NMs.
    If you've got the time to waste on eye breaking text for LIGHT parties, then you can step up and make the NMs that little bit distinct SE.
    Well said.
    (0)

  10. #20
    Player

    Join Date
    Mar 2011
    Posts
    122
    Wish I could edit the title to add dev tag >.<, they posted a huge thing about battle changes, mentioned NEW nm's, but nothing about amending current ones.
    (0)

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