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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    122

    More noticable incap's on Notorious monsters.

    One of the few good things about the current battle system is incapacitation on body parts, however, with some of the end game nm's i feel this has been rushed, and doesn't convay the quality and care I have come to expect from the Final Fantasy genre.

    For example (of what is good), when the horns of the great buffalo are incapped, they snap off, a very clear visual indication that you have achieved your goal.

    However, with haughtpox bloatbelly who head, left and right arm can be incapped, there is no indication that you've done your job.

    If have 'maimed' the left arm, using the maurader ability Maim, i kinda expect atleast some kind of visual indication that i've rendered his arm.

    At the very least, considering the ridiculous 'LIGHT PARTY' and 'FULL PARTY' ghastly 3d things we get shoved in our face when we form a party, would we not have something similar that says 'LEFT ARM INCAPACITATED', when LS chat, PT chat, battle chat is scrolling up the screen at a fairly quick pace, its near impossible to spot the text mentioning you've incapped the limb your attacking.

    As a secondard note to this, most of the NM's are merely carbon copys of mobs with more health.

    Would it be so hard to perhaps scale them up abit, to make them stand out against other mobs of the same type, or even, give them a defining feature, a scar over 1 eye, war paint, (surely just a different texture would be needed here), a unique weapon or a clear indication that they are vastly superior to their peers.

    I don't want to end on a low though, the plethora of new lvl 30 NM's shows alot of promise, I am eagerly looking forward to instanced dungeons.

    So, this is a little call for abit more care and attention on NM's in general, what do you think people of eorzea?
    (12)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    The Monster Hunter series shows off mob damage extremely well. They have broken horns, torn wings, severed tails, scars and more.

    I would really enjoy a similar effect in this game.
    (5)
    Last edited by Zantetsuken; 05-13-2011 at 09:15 PM.

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I'd like more noticeable incap visual indicators on all mobs, not just NMs. The incap system is a good idea, but is implemented very weakly at the moment.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    122
    the only real non nm incap i know is the cobylns, are there actually many others? I've heard rumours of leg sweep on toads being hilarious but ive never seen it ;_;
    (0)

  5. #5
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    goats and antelopes get their horns knocked off. Ants get their jaws knocked off. Crabs' shells get cracks in it. Peistes put their head down.
    (0)

  6. #6
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    IIRC all the NM's in FFXI were no different than the other monsters in their families, other than being slightly larger. I can't recall any having unique models, other than things like the Orcish Hexspinner.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    122
    Sorry, I wasn't directly referring to FF11, more, the final fantasy genre as a whole.
    (0)

  8. #8
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    I do agree though, that NM's should have a little uniqueness about them, like the slug that spawns in South East Limsa area, didn't even notice it was an NM at first - It should be hovering with a glow around it, wearing sunglasses and dancing to dubstep... or something >_>!
    (0)

  9. #9
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    They had the right idea with the model differences for the rank 50 NMs. Hopefully with the "polygon shaving technology" they use, they can do more with all rank NM diversity.

    Also as far as incaps go, every enemy...or at least the fairly large ones, should have a possible incapacitation.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  10. #10
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    yeah making this more visable would be cool, specially after the dramatics for party play lol.
    (0)

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