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  1. #21
    Player
    Elisaveta's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    13
    Character
    Holleigh Rose
    World
    Hyperion
    Main Class
    Scholar Lv 80
    I'm also having this issue. Since level 40 I've not been able to find enough quests to level me up. Hunting log nearly complete, been doing leve's, guildheists, instances when I can and fates. It sucks scrounging for XP. I spent last night going around exploring looking for new quests areas picked up a few new ones but it's never enough to get me my next level.

    =/
    (0)

  2. #22
    Player
    Ageofwar's Avatar
    Join Date
    Apr 2012
    Location
    Ul'dah
    Posts
    1,096
    Character
    Age Ofwar
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Elisaveta View Post
    I'm also having this issue. Since level 40 I've not been able to find enough quests to level me up. Hunting log nearly complete, been doing leve's, guildheists, instances when I can and fates. It sucks scrounging for XP. I spent last night going around exploring looking for new quests areas picked up a few new ones but it's never enough to get me my next level.

    =/
    Well there is always FATE's and level's which help not to mention that dungeons also give very good xp
    (0)

  3. #23
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    I still have level 49 quests sitting untouched since I hit 50 and no longer needed them. They are out there.
    (0)

  4. #24
    Player
    Chrysania's Avatar
    Join Date
    Sep 2013
    Posts
    121
    Character
    Chrysania Asonod
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Here's a crazy idea: They should make more quests and support their job system better. Presently, they don't even have a core leveling path tightened up and you clearly have time to sit around and wait for the mail if, in the current leveling environment, you've got time to fate grind other classes beyond the first.

    That's boring and negligent design. It is, in fact, lack of design altogether; they had 30 levels worth of content and stretched it out for 50 levels, or so it feels like to actually play it. Maybe they'll go find their level designer and get him to finish what he started yet!

    Or maybe they'll go 'lol' and leave it to the fate zergs to provide the bulk majority of all leveling experiences once you've mostly gotten through a SINGLE CLASS.

    (Not quite) one down, seven to go...of the battle classes alone.

    Not quite one class' worth of content and seven classes worth of mostly fate grinding with waste-your-time leves and gamble-your-time duty finder dungeons breaking up the fate-grind monotony?

    Hahahahahahahahahahahhaahhahahahahahahahahahahahahahahahahahahahahaha

    Bahahahahahahahahahahahahahahahah

    Yeah, that has a bright future with things like Elder Scrolls Online and Wildstar coming down the pipe. I'm almost sorry to say it, because I'm earnestly sorry that its true, but ARR here, in its current state, already doesn't hold up well against most of its own existing competition. Loads of potential, to be sure, but will SE realize that potential? It won't be enough for them to not do anything wrong; they'll have to do a lot of things very right.

    It doesn't look good so far, from where I see it. Its got a chance, but at this point, that chance hinges on whether or not Yoshi and his teams don't get lazy, greedy or stupid now. ~1.5 million people or so, as best as I can find numbers of repute for, bought into ARR and really blew Yoshi and SE away with the avalanche of interest. That's a damn good start.

    Not more. SWTOR had a damn good start too, and it was F2P inside a year after nosediving so hard it almost joined FFXIV 1.0's faceprint on the floor of the internet with its own.

    MMO's are like very big ships. Once they start in a direction, they're not going to be going in new directions quickly, they don't 'turn on a dime' and they take a hell of a lot to get moving properly. When you can clearly see their direction at launch, its not really speculation as to where they're generally going to be going for a long while. Lessons might be learned quickly, but implementation of even the least of them will take months, if not longer. I may know something of this.

    So, seeing some of the design decisions Yoshi and his folks have made here disappoints me, personally. More importantly for them, it won't work as it is longterm. I hope; I sincerely, honestly hope that they know this, recognize this and have a solid plan for where they're going to address this.

    I think they do. I see, or at least I think I see, significant evidence that this is just the foundation. Its a good foundation; they could do wonderful things from here.

    Will they? Implementation is fact. What they've implemented so far doesn't give me a lot of hope. The fact that there's cause for people to be legitimately posting threads like this one tells me that something's wrong with the core game's experience, and that's ...that's, frankly, godawful. That's like setting out to make a chocolate cake and forgetting, somehow, to put the chocolate in it. How do you fail that hard? Bad estimation somewhere? Did YoshiP and his teams think that it'd be simply brill to reel back quests and make people fate/dungeon grind to get to cap? If so, they're stupid. I do not think they're stupid, so that's probably not the case.

    More likely, and especially since its such a late-phase issue in the core leveling experience, it was crude oversight; someone probably thought this was enough. Someone probably thought 'Eh, its good enough for now'. This is, at least, my hope, because if they intend for people to do most of their leveling by fate and dungeon grinding (7 of 8 battle classes will rely pretty much exclusively on those grinds, or you won't be leveling them at all), then they really are dumber than a bag full of hammers and we'd all be well advised to back away...moderately swiftly, lest we get caught in the blast radius of catastrophic failure to come.

    It won't be easy for them to make fun things for people to do to level all the classes they make available. Looking at it honestly, I wouldn't be surprised if they get lazy and decide that you're not really 'supposed' to be able to level all the classes, call it 'extraordinary' and let people think they're hardcore for grinding 350 levels worth of dungeons and fates like mental midgets with the IQ's of fenceposts.

    They've got a great foundation though, to be sure. Better foundations have been squandered by game developers, however. To me, this all looks very dicey right now.

    Good start. It could go directly to hell from here very easily. Will it? Honestly, probably not. But will it realize any of its potential or wallow in a disappointing mediocrity wherein everything could've been cool but wasn't?

    Still waiting for 2.1 to tell me that, personally. Once I can see for myself what their implementation looks like with 2.1, I'll know everything I'll need to know as to whether or not this game's got any future being installed on my computer or not.
    (6)
    Last edited by Chrysania; 10-26-2013 at 06:07 AM.

  5. #25
    Player
    CrimsonJenn's Avatar
    Join Date
    Sep 2013
    Posts
    52
    Character
    Seiryn Trueheart
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I sadly have to agree with you Chrysania, this is a repeat of history in many ways for this game. It has potential as you've stated quite a few times. :P

    But as it stands the game is EXTREMELY lacking, the world is incredibly tiny even in comparison to many free to play MMO worlds. A third of the content is eliminated by the first battle class progression and the other 2/3's end up being a spammed weekly rotation of a singular dungeon and a map quest adventure. You could count crafting if you want i found it to be enjoyable but crafting is well worthless in almost every case. None of the gear or food is even remotely essential or necessary for any of the games activities. The classes and jobs severely lack diversity in their designs and fairly weightless combat styles often just following your rotation since nothing really forces your patterns to differ.

    The game is beautiful and it has a lot of potential, I for one am a huge fan but it definitely needs work.
    (1)
    Last edited by CrimsonJenn; 10-26-2013 at 06:50 PM.

  6. #26
    Player
    Faceroller's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    7
    Character
    Abraham Anderson
    World
    Malboro
    Main Class
    Gladiator Lv 51
    I'm in the same boat. My PLD is 47 and I have to grind out the next two levels before I can pick back up on the main story again. I do not like FATE grinding because teamwork is nonexistent due to the fact that healers and tanks are too busy maxing dps to do their jobs... Not their fault, but clearly FATEs need to take into account threat per second, healing per second, AND damage so we can all do this stuff efficiently. But I digress -- I hate FATE grinding anyway; too bad dungeons take so long to complete for their meager experience. <.<
    (0)

  7. #27
    Player
    Mavlok's Avatar
    Join Date
    Aug 2013
    Posts
    43
    Character
    Mavlok Goden
    World
    Cerberus
    Main Class
    Lancer Lv 46
    There is a quest suggestions option. Turn it on and visit different zones. I'm late 46 and I never did any FATE grinding or revisit a dungeon (I've even missed some). Also, rested XP. I really don't see how some people run out of quests their first time around.
    (0)
    Last edited by Mavlok; 10-29-2013 at 02:24 AM.

  8. #28
    Player
    Dliver's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Dliver Agwynn
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    Yep, it's FATE grinding up in Ceruleum Processing. It's not as fun as it seems.

    But it could be worse - good luck trying to PUG a group for the awesome, non-duty finder Dhorme Chimera nonsense for your relic quest.

    And there are still no casual raids or PvP until 2.1, so you may not really want to reach 50 too quickly.
    (0)

  9. #29
    Player
    Agmundr's Avatar
    Join Date
    Sep 2013
    Posts
    8
    Character
    S'mitu Tia
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Running FATEs and doing dungeons for a few levels isn't all that horrible. I got to 46 without really FATE-ing much, and I've gotten from there to mid-48 in a couple of days. Dungeon running is solid because it continues to hone your skills, and FATE-ing in North Than isn't bad at all considering the xp you get and the fact that there's fairly long breaks where you can just b.s. with your FC mates a bit. Of course, being in a solid FC helps a lot, too.
    (0)

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