

you understand that will not be enough for make a jobs whole? jump is nice, but can't be the only tool of the dragoon, we need to think to other tool...
and by the way, like said before other dragoon in the FF franchise had dragon alongside them.
I could be mistaken, but I think at some point in either the 45 or 50 DRG quest the trainer says he wonders if Dragoons might be able to bring about peace between humans and dragons. Could be nothing, could be a hint at things to come. I don't see Dragoons getting a pet, though. It just wouldn't fit with their play style.
That aside, I'm thoroughly enjoying DRG. Most likely going to stay my main job until Red Mage gets added(assuming it is on the way, and I enjoy it of course).



It's probably been stated already, but OP probably has never played a single Final Fantasy game in his/her life.
Traditionally, in FF game and lore, Dragoons are never Dragon Tamers, but Dragon Slayers. Classic Dragoons across the series, as far as I remember:
Ricard Highwind (FFII)
Kain Highwind (FFIV)
Freya Crescent (FFIX)
Oerba Yun Fang (FFXIII - Highwind is pretty much Jump)
Lancer (FF Tactics)
They all have one skill in common: Jump. As mentioned previously too, FFTA Dragoons had Elemental Breaths. But Elemental Breaths added a dimension of tactics for Dragoons, to exploit enemies' elemental weaknesses - in a game like FFXIV where elemental effects aren't as significant (Bombs taking damage from Fire spells or skills, for example), it is not really needed.
I don't blame the OP for saying Jump in this game doesn't really make him/her feel special, because in this game, it's exactly that - it does not add anything extra to gameplay, other than being an off-GCD skill that can be used to increase DPS whenever it's up.
There have been many suggestions to make Jump feel more..."Jump-y", for lack of a better word.
- Immunity to attacks/AoE while the Jump animation is in motion. This is especially because any of the previous characters, when they use Jump and are in the air, become untargetable, or immune to attacks that include them as an attack target.
- Larger damage. Could probably be made conditional so as not to make combat feel slower - Fang's Highwind Limit Break does some crazy burst damage when the enemy is staggered, so perhaps there could be some conditional debuff that stacks up to a certain limit, and makes Jump attacks do more damage based on the number of stacks, as well as probably consuming all of them after the use of Jump.
Other than FFXI, which I did not play, Dragoons in traditional FF never had dragon pets. They were spear wielding, jumping badass characters wearing signature dragoon armor, that brought a world of hurt to their enemies - especially dragon enemies. I think my only complaint about Dragoons in this game, in comparison to other games, are that Dragoons aren't as tanky as I'd like them to be. Although if they were made any tankier, tanks would be out of a job.
to the above post ^^^ pretty much THAT
I can't quote for some reason
but THANK YOU for posting that. I was gonna post something similar because a few people here just don't get it


http://finalfantasy.wikia.com/wiki/Dragoon_%28Job%29
i'm too lazy for quote all, all people must go read this.
I think the OP just went into the class with the wrong idea. Dragoon, as far as FFXIV is concerned, is just a knight that has been trained in the art of dragon slaying. I can see how he/she may be upset not being able to breathe fire or have a dragon as a pet but I think the idea behind this class was that of a knight that kills dragons rather than a knight that takes dragon's powers.
Honestly I'm happy with where the class is now. Jumping could use some tweaks but I think Dragoon is a very cool class and I don't want itto become beastmasters or blue mages.


@blindedfayt: you haven't begin the Dragon quest for say this.
we are the celestial dragoon, a being that have awakened the power of the dragon inside himself. i can't say more without spoil the jobs quest :x
ps: often people do mix up two thing, the jobs Dragoon and the knigth slayer of dragon from ishgard.
you encounter dragoon, but we (as player), are not a simple Dragoon... like said is more complicate and i will not be surprised to see us get draconic power later.
Last edited by silentwindfr; 10-11-2013 at 02:13 PM.
Dude played too much Pokemon and Skyrim.Okay time for "blooms complaint of the day" lol
A. Dragons given a dragon egg so they can raise a dragon minion of there choice etc like a fire dragon icedragon, poison dragon etc.
B. Breath attacks make dragoons go out and kill dragons to learn the dragons breath attacks or kill other things for example ice breath for killing a ice dragon.
Dude this thread is retarded, if you want dragon breath go play FFXI. Like those Summoners who moan about the summons.
technically dragoons do have something similar to FUS RO DAH, Limit Break LVL 3? xD

"Jump" is not our only tool. It's just a skill. Our tool is major mobility in-battle with these attacks (that are off-GCD, I'd like to remind you), and that is our main "gameplay mechanic" (like pet for summoners and elemental fists+forms for monks). It is hard to use effectively, this I can say, and even then it's not the kind of ability that you would like to use a lot in-battle considering that it leaves you wide open. But then again, from a lore point of view it might even be correct what you are suggesting. Although from a mechanic point of view it would greatly unbalance SMN and DRG. Anyway, seriously, Dragonfire Dive IS an attack that stems from dragons' power. It's not like we have a flamethrowing spear, do we?
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