Don't think this will happen since it would take SMNs over the top in PvP and they are already insane in PvE. Its annoying for a bit but once you get use to it, its not bad at all. The ability to toggle on which spell your pet auto cast would be amazing.
I'm not saying I completely disagree with you, but I don't feel like it would have a drastic effect on our damage output. It seems more like a quality-of-life issue than anything else, in my opinion.
I guess we can just agree to disagree, I think that is just core mechanics of how the game is designed. Adding that to SMN would make them really over the top in PvP since it will be the only class to do more actions per minute than any other class.



The change I would like to see are as follows:
1) Pet control is bad. More so with SCH but it needs work. I would like to select the abilities I want them to auto use.
2) Egi abilities are less party based and more solo based. SMN is a job, which very nature is for use in groups.
-Ifrit ability changes:
---Crimson Cyclone: remove stun add increase damage dealt by party by 10%. 60s cooldown
---Burning Strike: remain the same
---Radiant Shield: Change to Crimson Howl which adds Enfire to the party.
---Flaming Crush: add AoE burn DoT: potency 5 for 10secs
-Titan ability changes:
---Rock Buster: add slow effect
---Mountain Buster: add AoE bind effect
---Earthen Ward: Adds defensive buff to the party.
---Landslide: remove stun add range attack
-Garuda ability changes:
---Wind Blade: remain the same
---Shockwave: add Aero DoT effect (10 potency for 5s)
---Aerial Slash: add AoE blind effect
---Contagion: remain the same
3) Change Tri-Disaster to level 35 and add instant cast with 20 potency for 20s -mainly to help with adds.
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