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  1. #11
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Physic View Post
    making the stat formulas more potent may or may not happen, but auto attack does not require or even suggest that they would have to do this. All you have to do with auto attack, is decide how much of your damage you expect auto attack to do as compared with regular attacks now, then divide the effect. If you decide people were able to get 200 dps on monster thier level with normal attacks before, and you want them to get 100 dps with auto attacks now, you just have to divide the damage formula by 2.

    Im just saying there really is no need to drastically rework stat calculations effect for the sake of auto attack, they may do it, but its not really required, and isnt really linked to them shrinking the stat pool. They could just as easily increase the stat pool.
    What you think is a good idea for balancing and what the actual calculations turn out to be are two separate things that much is evident.

    Adjusting the stat calculations is required and the fact that you cannot see how shrinking the stat pools correlates with auto-attack shows that you alone do not understand. What was said was the stat pools are too large and stretched thin. Your diminishing results start at 110 onward which makes your stat modifiers viable even at 80. Players can divide their stats up evenly and only be marginally less stat wise than another player in the enhancements they give.

    This is a problem and was said to be addressed with the battle system. Shrinking the pool, or as they put it, "simplifying the formulas" would make the stats more potent, but will leave you with choices to fit your play style. This is aside from skill. FFXIV, as of right now, is pretty easy to float through and doesn't separate the men from the boys. If you call skill timing your attacks and moving around mobs to avoid cone AOE, well, alright.

    I think skill is a combination of figuring out builds and your idea of play strategy and skills. So do not think I'm totally on a different page than you.

    Edit: Just caught this, but it's safe to rule out them INCREASING the stat pool. That would actually complicate the formulas even more. Please have an understand in what you're discussing before discussing it. It's really not much to ask.
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    Last edited by BruceyBruceyBangBang; 05-15-2011 at 01:12 AM.

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