Quote Originally Posted by Vesperia View Post
I expect it to turn out similar to FFXI also. But I would not want it so.

I just wonder why we even have a combat system if we are just going to let auto-attack do all the work.
hmmm basically it seems like people who play this game are more into the simulation aspect of rpgs, rather than skill. They want to adjust stats via equipment and skills and watch the charachter play out the sim, with some management here and there, but not that often. Its more of an RTS thing but only controlling one player.

Thinking about the system they set into play right now, and even the Dlevel effect, i realized this game puts way more effect into your skill choice and use, in getting more effeciency. catching the reaction time abilities, knowing when to strike safely, positioning your self so you take less damage, choosing which of the many skills to use in certain situations, and which skills you will use at which time, since stamina makes each choice effect other choices. In high level play, the performance of one player with exact same gear as another player will vary drastically. But this is probably going to change.