Quote Originally Posted by Burn View Post
Here's what I want to see when its all done over the next few updates.

- Classes to be unique, Conjurer's should have to pick whether they want to be a Black Mage or a White Mage, We don't need FFXI: SMN2.0 where you're only brought to the endgame event because you can cure people when we get more challenging content.

- Protect and Shell to last 30 minutes, All buff's are now auto-aoe.

- Stamina to either be removed or heavily modified so it doesn't hinder the speed of battle. I just think it slows down the battle pace way too much because you're waiting on it to refill to hit the next action.

- I would like to see an Aggro meter under the current targets HP BAR, 0-25% the bar is blue, 25-75% the bar is yellow, 75-100% you're about to get aggro and goes red.

- Abilities generate way to much aggro like Bloodbath, ferocity etc.

- Animation locks to be completely done away with. I like the sidestepping of certain tp moves but animation locking currently makes this a really bad mechanic.

- Active and passive mode done away with, seriously, its nothing but a slowdown and screws over abilities like "quickstride" by the time you go from active to passive 4-5 seconds is almost wasted. LNC's fleet of foot will have to be changed into a buff of some sort.

- Stats working, this just blows my mind they don't work correctly.

- DLVL becoming much more balanced, level difference is too overpowered in current combat.

This is basically what I'm expecting over the next few updates.
expecting? or wanting? because i never saw them mention anything about aggro monsters, and i think people might not like that idea.
Btw stats work, correctly, they just said its complicated. I did some testing and i see the past relationships roughly. but its pretty likely that they are going to alter stats in some way, they may take out stat allocation completely.

Active and passive mode is another thing i never saw them mentioning, they may choose to get rid of it, but i wouldnt expect it. And personally i dont think it would add much to the game if they did. btw if they wanted quickstride to not be effected by active and passive, it would be simpler to just make it a buff that doesnt require active mode, like all the gathering run speed skills. I think it was intended that you can choose to lose a few seconds, its faster than regular run speed even with your weapon drawn i believe.