Quote Originally Posted by Rentahamster View Post
If I had to choose, I'd prefer they lean towards a more action-RPG type of battle system like Tera/Monster Hunter, but I guess we'll see what we're gonna be getting with the new battle system info next week.
I would like something similar to that also. I like what B&S did with their combat: you can still lock on to your target but locking onto your target doesn't ensure you will hit them. Although you can lock on, you can still attack out of range and there is therefore still the possibility that you will miss. There is less emphasis on luck/die roll and more emphasis on interaction with your enemy's model (proximity and position).

Something like TERA (which is more Hack n Slash / FPS) would seem out of place possibly. But I think something like B&S's system would be more fitting.

I don't like in FFXIV that I can only swing my sword if I am righ up in the mob's grill. I should be able to swing and miss if out of range.