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  1. #11
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Physic View Post
    oh i know that there will be a lot of balancing with auto attack, but how is that really going to change the feel of combat for the people who wanted it changed? i mean it will be pretty different for me, but the vibe i got from people who want it changed was that they were just spamming 1. They may drastically alter the combat but i doubt it, its just going to be a watered down version of what we have now. possibly with weapon delay in there, which i dunno how thats going to feel
    If you look at their plans for their battle system in previous fan site interviews, along with auto-attack there is mention of skills, stat formulas, and modifiers being adjusted in order to make these changes cohesive. How this changes the battle system and makes things different is very simple. You have to rethink how to build your class. Also, we will be seeing a change in mob difficulty and strategy. They could very well change mob behavior to not over power the new implementation of battle changes.


    Quote Originally Posted by Physic View Post
    lets think about it, as far as actual battle, the only feature they mentioned was auto attack. they can juggle around the rest of the game, but juggling and rebalancing isnt really adding anything, they most likely arent going to change the skills, or the interactions, i doubt we will see combos, im just saying what do you see them changing other than auto attack and tweaks around auto attack.
    This is where I think you're completely wrong. Balancing is adding something because it is altering skill modifiers and stat formulas. Making the stat formulas more potent, but shrinking the pool adds several layers to one class in terms of allotment. This is when you actually start to work out builds specific to the user's play style.


    Quote Originally Posted by Physic View Post
    It will be interesting to see what they come up with, but i wouldnt get to crazy considering this is just supposed to be the 1st part of the battle additions. Far as stats, i dont see them doing anything drastic with them this patch, maybe in the second part. Fixed stats per class kind of sucks, but its probably what we are going to get.
    Again, you cannot add in or take out any system and not have it effect the rest of the game. When you say, "Meh, they'll prolly just add in auto-attacks and not really change anything else." It just simply cannot work like that. I'm not demanding this, I'm simply stating a fact. You cannot add in or take out content especially involving the battle system while leaving everything else alone.

    If you do this, you will fail. So, the expectations of the player base are not set very high and no one is getting "crazy". They are set to what is bare minimally practical.
    (2)
    Last edited by BruceyBruceyBangBang; 05-14-2011 at 03:24 PM.

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