Quote Originally Posted by BruceyBruceyBangBang View Post
By including auto-attack you have to change everything else in some way. There are balancing issues by including auto-attack and not altering the formulas, stamina costs (if there is even a stamina bar in the end), TP costs, WS modifiers and spell modifiers.

All of these things not only change our potency in our classes, but how we play and how we build our character. If they just include auto-attack and be the end of it, not only is that incredibly ignorant on the developer's part, it's just as ignorant for the client to assume there isn't more along with it's implementation.

Adjusting the formulas could also mean the possibility for specific class allotment as well. Something many people are waiting for so they can viably play between a war and magic class.

There are good reasons to speculate that this will be a big change. Even though your eyes cannot see it, a lot changes with auto-attack.

oh i know that there will be a lot of balancing with auto attack, but how is that really going to change the feel of combat for the people who wanted it changed? i mean it will be pretty different for me, but the vibe i got from people who want it changed was that they were just spamming 1. They may drastically alter the combat but i doubt it, its just going to be a watered down version of what we have now. possibly with weapon delay in there, which i dunno how thats going to feel

lets think about it, as far as actual battle, the only feature they mentioned was auto attack. they can juggle around the rest of the game, but juggling and rebalancing isnt really adding anything, they most likely arent going to change the skills, or the interactions, i doubt we will see combos, im just saying what do you see them changing other than auto attack and tweaks around auto attack.

there may be some interesting things coming, like dunegons, hubs, they may make some skills class exclusive, but combat? its probably just going to be more ffxi like but slightly faster.

the real key to making combat feel more entertaining will be when they make monsters tougher or increase the exp cap, and add monsters that roam in packs and varied monster type groups.

It will be interesting to see what they come up with, but i wouldnt get to crazy considering this is just supposed to be the 1st part of the battle additions. Far as stats, i dont see them doing anything drastic with them this patch, maybe in the second part. Fixed stats per class kind of sucks, but its probably what we are going to get.