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  1. #11
    Player
    Borvos's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Mello Yielo
    World
    Siren
    Main Class
    Archer Lv 50
    Ok...So now that we have this information.. I would like us to know how much is this actually worth it.. Because I'm sure we all know that, in order to get Critical Rate, other statistics must be sacrificed. If determination and dexterity are sacrificed then we may be using more bloodletters but every single ability will deal a little less damage.

    What we need to find is that harmonious balance of sacrificing other stats for critical, but making sure that the end result is higher damage, because afterall that is what we want; to make the job for the tank harder

    Edit: I suppose the higher crit on other abilities other than dots would offset this sacrifice and most likely will produce higher damage; just wanted to throw it out there for consideration.
    (0)

  2. #12
    Player
    Vea's Avatar
    Join Date
    Oct 2013
    Posts
    1
    Character
    Vea Shizhen
    World
    Excalibur
    Main Class
    Archer Lv 50
    what i want to know ( I am sorry if it is a stupid question), is does IR stay with DOT's or come off when IR goes down?
    (0)

  3. #13
    Player
    Tua's Avatar
    Join Date
    Aug 2013
    Location
    Odin's pocket
    Posts
    58
    Character
    Tua Teatime
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Vea View Post
    what i want to know ( I am sorry if it is a stupid question), is does IR stay with DOT's or come off when IR goes down?
    When you use a DOT ability, it takes a snapshot of your current buffs and adds them to the entire duration of the DOT. So if you use VB or WB with 4 seconds left on Internal Release and 7 on Raging Strikes, the DOT will stay buffed with IR and RS for the entire 18 (?) seconds even though the buffs drop off soon after you've used the attack.

    Well, that seems to be the theory anyway.
    (0)
    Tua Teatime | ♦ Machinist ♦ | Odin [EU]
    twitch.tv/tuatime | twitter.com/tuatime

  4. #14
    Player
    Thotor's Avatar
    Join Date
    Aug 2013
    Posts
    205
    Character
    Faeldi Chantelune
    World
    Moogle
    Main Class
    Archer Lv 50
    I am sorry I don't quite understand why BLs are superiors in numbers compared to procs. Is that the number of times there would have been no procs and that BLs would have reset naturally ?

    I don't want to start a debate on BL usage but since you seem quite a knowledgeable on the matter : Did you know BL animation can be cancelled and has an effective 0 second cast (I noticed it just recently) which means you can fire any other skill afterwards without delay and on the other hand, casting anything but BL will cause an animation delay on BL. What's your view on this ?
    (0)
    Last edited by Thotor; 10-09-2013 at 08:34 PM.

  5. #15
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Thotor View Post
    I am sorry I don't quite understand why BLs are superiors in numbers compared to procs. Is that the number of times there would have been no procs and that BLs would have reset naturally ?

    I don't want to start a debate on BL usage but since you seem quite a knowledgeable on the matter : Did you know BL animation can be cancelled and has an effective 0 second cast (I noticed it just recently) which means you can fire any other skill afterwards without delay and on the other hand, casting anything but BL will cause an animation delay on BL. What's your view on this ?
    Yes, the difference in numbers is the amount of full duration cooldowns (12 seconds w/ no procs) you incur.

    Since you will NEVER miss a BL by waiting until offGCD to use BL, it is a moot point as you should never delay a GCD skill to use BL.
    (0)

  6. #16
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Borvos View Post
    Ok...So now that we have this information.. I would like us to know how much is this actually worth it.. Because I'm sure we all know that, in order to get Critical Rate, other statistics must be sacrificed. If determination and dexterity are sacrificed then we may be using more bloodletters but every single ability will deal a little less damage.
    Crit is overweighted by random Bards who try to stack it to the exclusion of all else. It's actually quite comical.


    The current stat weights I've estimated for a Bard rotation (autocrit SS + WB/VB + 5x HS [note: 5x HS -> 1x 100% autocrit SS is another point where a simulation would have differing results], including fire AOE once per minute, BL procs, autoattacks, IR and Barrage, etc etc; does not include Hawk's Eye which is a minor skew against Dex) are roughly:

    WD 7.849
    DEX 1.000
    DET 0.235
    CRT 0.233
    SS 0.136

    However, my model estimates about 8% fewer BL procs than the simulation results panda posted. After hard-coding an 8% increase in BL procs:

    WD 7.849
    DEX 1.000
    DET 0.234
    CRT 0.232
    SS 0.136

    Almost identical. Interesting that the CRT (and DET) values went down at all. Probably because the base character crit (341) + SS + IR are so high. The 8% adjustment magnifies those as well, slightly marginalizing crit from gear.

    The only other factor is the large quantity of "hard wait" BLs in the simulation. Adding that (0.0366 hardwait BLs per second) results in:

    WD 7.849
    DEX 1.000
    DET 0.232
    CRT 0.224
    SS 0.131

    Unsurprisingly, adding in BLs that don't appear from crit procs reduces the relative value of crit.

    Note that at higher crit levels, the number of hard wait BLs will be reduced, so the actual value of crit is very slightly lower than the number above. I'd WAG 0.223. Note: I consider the 15% crit baseline (483 crit rating) sliiightly high, so I would suggest a 0.225 weight or so. Regardless, the differences are small.
    (0)

  7. #17
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    It certainly wouldn't be above dex, but I'm surprised its not above det.

    Determination is a flat increase in damage independent of weapon damage and dex, but I suppose since bard's base weapon damage is so low that it is weighted higher.

    For casters at least weapon damage and int are so high and lack of autoattack that crit's multiplier of the whole thing outshines det even without a crit proc.
    (0)

  8. #18
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Out of curiosity, does your sim accurately reflect the fact that flaming arrow is auto-crit damage?
    (0)

  9. #19
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by pandabearcat View Post
    It certainly wouldn't be above dex, but I'm surprised its not above det.
    Det appears to cost more item budget than crit/ss/acc, so it "needs" have a higher weight per point or it'll be pretty bad.

    Quote Originally Posted by Viridiana View Post
    Out of curiosity, does your sim accurately reflect the fact that flaming arrow is auto-crit damage?
    Actually no, my model has it as a normal ability that crits when you crit, etc. I read something about shadow flare autocritting; the fire AOE for Bards is the same? May be 'common' among persistent AOEs potentially sourced from dummy objects or something else strange. Doesn't seem like there's a really "good" reason why those would autocrit.

    In any case, that would alter the weights to:

    WD 7.849
    DEX 1.000
    DET 0.231
    CRT 0.221
    SS 0.130

    Relatively small-ish dent to crit, although it's obviously dependent on the target standing in the AOE.
    (0)
    Last edited by EasymodeX; 10-10-2013 at 12:37 AM.

  10. #20
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    So, it looks like .22 is a good estimate, at least going off of the stats you're using to run your sim. I don't suppose this is available online anywhere, is it? I'm curious what it would say the weights are with my stats, bearing in mind that I'm just under the crit rating you're using.
    (0)

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