Quote Originally Posted by Soukyuu View Post
From what I gathered, it's the leader who is checked for which turn to load, so I don't see why it would matter. You probably just can't be brought into coil if you don't have access to it at all.
I haven't been to coil obviously. But yes, the leader determines what turn to load. So if the leader is on turn 3 and everyone else in the party is on turn 1, then the party can proceed. However, if that party starts turn 3, everyone that hasn't made it to turn 3 for the week can't go back and do turns 1 and 2 even though they didn't complete them themselves. The reverse of this cannot work. If the leader is on turn 1 and everyone else in the party is on turn 3, the party can't even do turn 1. This system makes sense so that you allow players no more than one coil completion per week. However, that only works well with a static group where you can down each turn together. With player search, I'm sure you can get some coil play in very easily. But getting into the exact coil turn you are on will be more difficult because of the way coil's lockout system.