Quote Originally Posted by xRitzx View Post
I have doubts this would be really effective with Coil's convoluted lock out system.
From what I gathered, it's the leader who is checked for which turn to load, so I don't see why it would matter. You probably just can't be brought into coil if you don't have access to it at all.

The amount of "I didn't know it even existed"-posts is rather disturbing... I admit it's a bit hidden and from what I saw, the game never mentions it, but don't people read the manual? Or at least poke around all the menus?