


I wish I had that dedication... personally I think I'll just worry about the penta-melded accessories.
Also, nice to see you in the forums! I keep running into you both in-game and outside of it.
if dungeon grinding will be as fast leveling as fate grinding after 2.1 then dungeon grinding with maxed out hq/materiad gear will be prefferd by most over fate grinding in rags. in order to achieve a faster pace than fates you will need to craft your gear and max materia it when you start the dungeon making crafting important to people who want to level second, third, or even all classes quickly. if you have a ton of gil and nothing to spend it on then you will buy them rather than beginning the dungeon with a lower dungeons gear, and even if you grind it out there will most likely be holes in your gear that you will have to fill. if i see holes in the market while i do then i'll make great gil fast and easy. the dungeon drops are comparable to hq/max melded gear, but are not customizable to the ways you might want to try to play the game. ie spell/skillspeed, max crit vs max determination. there is a fun factor to maxing your gear out
food will be good as well from lvl 20-50
And what would be your solution for end game?
Your facts for mid game are right and the crafter would profit if the impact is as expected but we will obviously not have a acceptable solution for endgame.
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
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