AK and WP gets you DL, which (with the exception of tank chestpiece and legpiece) is cheaper and pretty much equivalent to crafted ilvl 70 gear.
Sure, with grade IV materia (think 120k+ a piece) and some forbidden melding, you can get *slightly* better stats - but you're still going to switch to Allagan/Mythology gear for pretty much every slot, save maybe some jewelry.
Bottom line - crafting in it's current form is borderline useless, a huge time sink and an even bigger gil sink, with 2.1 bringing mostly vanity stuff - and CT loot that will make crafted items even less needed.
Because implementing recipes that yield bind-on-pickup/creation items was *such* a difficult concept...
The stat difference between a fully melded set (III materia) and a full DL set is not slight, the difference is very noticeable.AK and WP gets you DL, which (with the exception of tank chestpiece and legpiece) is cheaper and pretty much equivalent to crafted ilvl 70 gear.
Sure, with grade IV materia (think 120k+ a piece) and some forbidden melding, you can get *slightly* better stats - but you're still going to switch to Allagan/Mythology gear for pretty much every slot, save maybe some jewelry.
The above is closer overall stat wise to ilvl90 gear than it is to Darklight.
I do agree that it's expensive, but rightly so. (Though mage pants taking 27 tomb mats to make is daft)
A crafter who has made gil from crafting can ding 50 on their DoW/DoM, get their relic and be geared for t4 immediately, so it can be pretty useful.


No, I won't switch to Allagan/Mythology. As a way of protesting, I'm going to keep ALL my i70 crafted, forbidden melded, until we get better crafted gear.
Fact is something has to be done. I can't belief Yoshida is willing to accept the status quo at the moment.
Is he really not willing to think about crafters as a class itself and with that mentioned willing to not use the amount of money already invested and milk every thing posible out of the system?
As long as they aren't willing to "risk" a bit, they wont be able to make profit from a solid system.
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
History repeats itself if people aren't willing to learn about history. I think its time, everyone who believes crafting should be this and that, should look back and analyze the compilation of 15 years of designs and strategies for crafting classes for MMOs. You will realize why you can't have many of the things you want or believe exist. Its been done and tried and MMOs have been punished heavily for it.
Thinking versus, done and tested over 15 years, is a downhill battle.
I've seen most of these wish lists occur over my lifetime of MMOs, most if not all are problematic.
So I rally to break that loop!
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
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