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  1. #161
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Arale View Post
    Gil is pretty useless in my opinion. As a 8x50 player, It's just there to help people in my FC who still need it. Anything relevant in this game pretty much comes from dungeon grinding, which is wrong. I wish we could craft ilvl80 or 85 items via Coil 'Bind on Aquire' materials that had say double or 30% more requirements then a 2 star synth currently does. Basically, give crafters and players more choices whilew also making those choices relevant in difficulty to the end gamke that DoW/DoM's face. This avoids RMT, makes players work for the best gear still (Coil based drops) AND avoids RMT. There you go Yoshi, I just offered you a way to make crafting mean something again and avoided the RMT that you so rightfully fear.
    I'd make it Crystal Tower-based drops. Since who wants to farm for bind-on-pickup items in a lockout dungeon? If the mats and the end product is not tradable, it doesn't matter how fast I do it. But they can make the difficulty to craft and/or obtain items such that it will equal myth/allagan acquisition rates (without necessarily putting it in the One Toughest Dungeon).

    If I can get Myth from WP, then I wanna get those mats from something easier than Coil, too.
    (1)

  2. #162
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    The more and more I read this thread the depressing it seems to have all crafts lvled. Well until I check my retainer. Lol
    (1)

  3. #163
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by Arale View Post
    Anything relevant in this game pretty much comes from dungeon grinding, which is wrong. I wish we could craft ilvl80 or 85 items via Coil 'Bind on Aquire' materials
    Best gear only coming from Dungeons is wrong, so implement materials you can only get in dungeons to make it fair?

    How does that make any sense?

    Rare craft materials that were Bind on Pickup from world mobs would perhaps work.

    There is Far too much focus on dungeons and hardly anything meaningful (gear progression) to do outside as things are currently.

    Many of those who do not wish to constantly do dungeons are bored silly.
    (3)
    Last edited by scarebearz; 11-30-2013 at 11:54 AM.

  4. #164
    Player
    Xel's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Xel Xelpht
    World
    Goblin
    Main Class
    Gladiator Lv 90
    Le craft, no specialneez.
    (0)

  5. #165
    Player
    Feilina's Avatar
    Join Date
    Oct 2011
    Posts
    573
    Character
    Felgo Donnerherz
    World
    Shiva
    Main Class
    Alchemist Lv 50
    Give us a NM and let us break his horn, breast plate or anything else. (I can't understand why they killed this cool mechanic) The lucky player can use the won BoA Item and carry it to a crafter who builds an item (ILvl 80-90) out of it for every class using the mostly not used repair window to trigger a synthesis. The HQ possibility is max 80%, of course it can be materia melded. Weapons will directly drop, i could live with that compromiss.

    If the player isn't interested in the item he won he can trade it in at a NPC.

    Claim wars? Maybe, but drop rate and respawn have to be fair thought about. Think, less people are crying about Odin bu a good chunk does about mytho stones.
    (0)
    I like Random-Number-Generator
    'cause I'm able to accept that
    a dice normally has six sides
    a pyramid has 5 sides
    a toast has 2 sides
    AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.

  6. #166
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Feilina View Post
    Give us a NM and let us break his horn, breast plate or anything else. (I can't understand why they killed this cool mechanic) The lucky player can use the won BoA Item and carry it to a crafter who builds an item (ILvl 80-90) out of it for every class using the mostly not used repair window to trigger a synthesis. The HQ possibility is max 80%, of course it can be materia melded. Weapons will directly drop, i could live with that compromiss.

    If the player isn't interested in the item he won he can trade it in at a NPC.

    Claim wars? Maybe, but drop rate and respawn have to be fair thought about. Think, less people are crying about Odin bu a good chunk does about mytho stones.
    Only good if they're item-pop NMs. otherwise no. This would make RMT worse, much worse.
    (0)

  7. #167
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by scarebearz View Post
    Best gear only coming from Dungeons is wrong, so implement materials you can only get in dungeons to make it fair?

    How does that make any sense?

    Rare craft materials that were Bind on Pickup from world mobs would perhaps work.

    There is Far too much focus on dungeons and hardly anything meaningful (gear progression) to do outside as things are currently.

    Many of those who do not wish to constantly do dungeons are bored silly.
    Not saying it's fair. Going by what Yoshi said. Basically, it'd give playuers and crafters a choice to make gear comparable to Coil Gear that can be melded/dyed without being a generic allagan/af2 clone. At the same time, crafters would have a place at end game once again. Right now you have 2 choices in my opinion for end game, and crafters have none.
    (1)

  8. #168
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    I hope that crafters can one day be able to craft their own relic-style weapon. In other MMOs, for example Aion, you can craft the equivalent of a relic weapon using drops from raids and the crafted weapon is automatically bound to you. FFXIV could easily do something like that so that people don't just buy the weapons.

    However stuff like this will naturally come in expansions/future patches, so I'm not worried about them never doing it. I'm sure all of the complaints about endgame crafting will continue to linger if they don't do anything about it.
    (3)

  9. #169
    Player
    Xel's Avatar
    Join Date
    Aug 2013
    Posts
    116
    Character
    Xel Xelpht
    World
    Goblin
    Main Class
    Gladiator Lv 90
    As the number of 50 everything, full stat every suit increases....

    The feeling of utter uselessness and desperate price wars/meld advertisements grows stronger.

    Bored players will likely move to other games, I know development takes time...srsly though, we need some meat here not just bones.
    (5)

  10. #170
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Crafting works fine for the most part, but given Yoshida's vision, it'll be left to be a trivial side activity with no real impact in gear progression. I really don't understand why we can't craft some of the Best in Slot pieces. I mean... we're a fully fledged class, why not let us be more influential?

    But hey, at least we have housing... hurray...
    (4)

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