I agree with Yoshida that the desire to become Powerful is a Great Motivator. Lets stop there, become Powerful to what end? Not to walk arround in the cities or pick up flowers on the meadows. The desire to become powerful = To defeat Big Bad and Difficult Monsters. And in FFXIV the Big and Mean are in the Instanced Dungeons. Far from discouraging players from entering those Dungeons, availability of High Level Gear will encourage more players to enter those Dungeons.Crafting and High-Level Items
FFXIV: A Realm Reborn Producer and Director Yoshi-P here with a few thoughts on crafting and high-level items.
Preserving the Appeal of Dungeons
While there are a variety of ways to enjoy FFXIV, the desire to become powerful is a great motivator for many players. In particular, the impressive weapons and armor obtainable by triumphing in high-level PvE encounters attract many players to take on these challenges.
If the same items were made craftable, some players might find it easier to save up their gil, robbing them of this motivation to undertake the game’s toughest battles.
I realize this is a worst-case scenario. In a perfect world, it would simply be another option, and players would have the choice of either fighting or saving money to obtain their desired gear. Unfortunately, this remains a concern.
Now I ask this? What is going to be the "Great Motivator" for us crafters? We pay the same monthly fee as everyone else. Why we have to be diminished or trivialized, so DoM and DoW can get "enhanced Dungeons?
I agree that RMT are a problem, I don't have the time to be reporting each /tell I get selling me gil. I do what most people do, /blist them. Currently I have 96/200 on my /blist. And Every now and then, one or 2 may appear as (Deleted), but the vast majority remains. This means SE need to be more "efficient" deleting these RMTs.
I really love this game, but this "Strategy" do deal with RMTs is seriously harming my Gaming Experience. Not fun to become a End of Game crafter to make Mediocre Gear.


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