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  1. #1
    Player
    Cromstar's Avatar
    Join Date
    Mar 2011
    Location
    Palamecia
    Posts
    8
    Character
    Cromstar Kronos
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Crafting and High-Level Items
    FFXIV: A Realm Reborn Producer and Director Yoshi-P here with a few thoughts on crafting and high-level items.

    Preserving the Appeal of Dungeons
    While there are a variety of ways to enjoy FFXIV, the desire to become powerful is a great motivator for many players. In particular, the impressive weapons and armor obtainable by triumphing in high-level PvE encounters attract many players to take on these challenges.
    If the same items were made craftable, some players might find it easier to save up their gil, robbing them of this motivation to undertake the game’s toughest battles.

    I realize this is a worst-case scenario. In a perfect world, it would simply be another option, and players would have the choice of either fighting or saving money to obtain their desired gear. Unfortunately, this remains a concern.
    I agree with Yoshida that the desire to become Powerful is a Great Motivator. Lets stop there, become Powerful to what end? Not to walk arround in the cities or pick up flowers on the meadows. The desire to become powerful = To defeat Big Bad and Difficult Monsters. And in FFXIV the Big and Mean are in the Instanced Dungeons. Far from discouraging players from entering those Dungeons, availability of High Level Gear will encourage more players to enter those Dungeons.
    Now I ask this? What is going to be the "Great Motivator" for us crafters? We pay the same monthly fee as everyone else. Why we have to be diminished or trivialized, so DoM and DoW can get "enhanced Dungeons?
    I agree that RMT are a problem, I don't have the time to be reporting each /tell I get selling me gil. I do what most people do, /blist them. Currently I have 96/200 on my /blist. And Every now and then, one or 2 may appear as (Deleted), but the vast majority remains. This means SE need to be more "efficient" deleting these RMTs.
    I really love this game, but this "Strategy" do deal with RMTs is seriously harming my Gaming Experience. Not fun to become a End of Game crafter to make Mediocre Gear.
    (10)
    Last edited by Cromstar; 11-23-2013 at 07:35 AM. Reason: Forgot something

  2. #2
    Player

    Join Date
    Aug 2013
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    1,176
    Quote Originally Posted by Cromstar View Post
    What is going to be the "Great Motivator" for us crafters?
    So far it's gil and it's a pretty big motivator! lol
    (1)

  3. #3
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by scarebearz View Post
    So far it's gil and it's a pretty big motivator! lol
    Gil is pretty useless in my opinion. As a 8x50 player, It's just there to help people in my FC who still need it. Anything relevant in this game pretty much comes from dungeon grinding, which is wrong. I wish we could craft ilvl80 or 85 items via Coil 'Bind on Aquire' materials that had say double or 30% more requirements then a 2 star synth currently does. Basically, give crafters and players more choices whilew also making those choices relevant in difficulty to the end gamke that DoW/DoM's face. This avoids RMT, makes players work for the best gear still (Coil based drops) AND avoids RMT. There you go Yoshi, I just offered you a way to make crafting mean something again and avoided the RMT that you so rightfully fear.
    (1)

  4. #4
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Arale View Post
    Gil is pretty useless in my opinion. As a 8x50 player, It's just there to help people in my FC who still need it. Anything relevant in this game pretty much comes from dungeon grinding, which is wrong. I wish we could craft ilvl80 or 85 items via Coil 'Bind on Aquire' materials that had say double or 30% more requirements then a 2 star synth currently does. Basically, give crafters and players more choices whilew also making those choices relevant in difficulty to the end gamke that DoW/DoM's face. This avoids RMT, makes players work for the best gear still (Coil based drops) AND avoids RMT. There you go Yoshi, I just offered you a way to make crafting mean something again and avoided the RMT that you so rightfully fear.
    I'd make it Crystal Tower-based drops. Since who wants to farm for bind-on-pickup items in a lockout dungeon? If the mats and the end product is not tradable, it doesn't matter how fast I do it. But they can make the difficulty to craft and/or obtain items such that it will equal myth/allagan acquisition rates (without necessarily putting it in the One Toughest Dungeon).

    If I can get Myth from WP, then I wanna get those mats from something easier than Coil, too.
    (1)

  5. #5
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    Aug 2013
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    Quote Originally Posted by Arale View Post
    Anything relevant in this game pretty much comes from dungeon grinding, which is wrong. I wish we could craft ilvl80 or 85 items via Coil 'Bind on Aquire' materials
    Best gear only coming from Dungeons is wrong, so implement materials you can only get in dungeons to make it fair?

    How does that make any sense?

    Rare craft materials that were Bind on Pickup from world mobs would perhaps work.

    There is Far too much focus on dungeons and hardly anything meaningful (gear progression) to do outside as things are currently.

    Many of those who do not wish to constantly do dungeons are bored silly.
    (3)
    Last edited by scarebearz; 11-30-2013 at 11:54 AM.

  6. #6
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by scarebearz View Post
    Best gear only coming from Dungeons is wrong, so implement materials you can only get in dungeons to make it fair?

    How does that make any sense?

    Rare craft materials that were Bind on Pickup from world mobs would perhaps work.

    There is Far too much focus on dungeons and hardly anything meaningful (gear progression) to do outside as things are currently.

    Many of those who do not wish to constantly do dungeons are bored silly.
    Not saying it's fair. Going by what Yoshi said. Basically, it'd give playuers and crafters a choice to make gear comparable to Coil Gear that can be melded/dyed without being a generic allagan/af2 clone. At the same time, crafters would have a place at end game once again. Right now you have 2 choices in my opinion for end game, and crafters have none.
    (1)

  7. #7
    Player
    Bufkus's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Hermennes Cletrindale
    World
    Leviathan
    Main Class
    Lancer Lv 15
    I hope that crafters can one day be able to craft their own relic-style weapon. In other MMOs, for example Aion, you can craft the equivalent of a relic weapon using drops from raids and the crafted weapon is automatically bound to you. FFXIV could easily do something like that so that people don't just buy the weapons.

    However stuff like this will naturally come in expansions/future patches, so I'm not worried about them never doing it. I'm sure all of the complaints about endgame crafting will continue to linger if they don't do anything about it.
    (3)