Quote Originally Posted by Encarion View Post
While I see what you are saying, I believe you could solve the problem by adding for example in dungeons mining spots.
These mining spots would have rare material that is used to make gear better or equal to allagan.
Also you could make it unsellable and untradeable, So people would be forced to use the dungeons to obtain said item(material).
I like this idea, but as it stands, you can't change classes while in duty...

They should also make it spawn randomly, so that it's not a 100% chance for the node to spawn when you go in the dungeon - something like unspoiled nodes, except less predictable. This should create a good supply for them, and an income source for gatherers who are not up to par with crafting. Since I hit lv50 Miner last week, I am quite appalled to see that Astral Rock, Gold Sand and Volcanic Rock Salt, 3 items which you can only gather via unspoiled nodes as a Lv50 Miner, are only worth 35g, 30g or 40g a piece on my server.