Quote Originally Posted by Naoki_Yoshida View Post
If the same items were made craftable, some players might find it easier to save up their gil, robbing them of this motivation to undertake the game’s toughest battles.
As of Version 2.0-2.1, this position is held by the Allagan gear that may be won by completing the Binding Coil of Bahamut. With only the most skilled of adventurers able to complete this challenge, many others must settle for obtaining high-item-level gear via tomestones while biding their time, waiting for the difficulty of this battle to be eased.
Buy high-item-level gear at excessive prices to drive up value (market manipulation)
More persistently solicit RMT gil purchases from players (increased spamming)
This would, in turn, lead to more players choosing to purchase gil, creating a vicious cycle that would feed further RMT abuse.
Because of this exactly is why the content we have now is getting boring.Players are finding that in order to get this said crafted gear have to spend upwards of 2mil gil for the whole HQ set otherwise the stats just don't match that of the Darklight. And that isn't with the materia that costs 40k+ each. This is because you have to use items that are only obtainable from spending 125 Tomestones of Philosophy a piece. By the time you get enough of the items you could easily have 2 or more of the Darklight gear.

About players not having motivation to tackle the toughest battles isn't about gear. Well sort of but mostly about difficulty causing groups to take only players that have exp in the dungeon which essentially means "Have you beaten it?". I understand that it is tough for a reason but the difficulty is too high because it was meant to be run with gear from Crystal Tower, not Darklight or crafted ILvl 70 equivalent. Myself and players like me have opted to capping every week versus doing coil because it is faster to cap than to find a group that will take inexperienced players.