It's actually funny how crafters are considered "classes" and require gear, materia and/or buff food, but produce only mediocre gear and consumables and have no place in endgame, just like in every other plain cloned MMO out there. Why bother then, just make crafting (and gathering, while you're at it) a skill you learn as a DoW/DoM and be done with it. No point in calling something a class if it doesn't serve any purpose.