Quote Originally Posted by Naoki_Yoshida View Post
Were the highest-item-level gear made craftable and available for purchase, it’s easy to foresee a problematic situation where RMT abusers would:
  • Overrun instances for item farming (monopolizing materials)
  • Buy high-item-level gear at excessive prices to drive up value (market manipulation)
  • More persistently solicit RMT gil purchases from players (increased spamming)
This would, in turn, lead to more players choosing to purchase gil, creating a vicious cycle that would feed further RMT abuse.

Couldn't all of this be avoided by giving any potential lv.70+ crafted gear an "untradable/unsellable" status?

I think it would be a great way to entice more people to invest their time into crafting and reward players that put in all the hours and effort of leveling the various crafting classes.

Perhaps the creation of crafting items for purchase with mythology tomes would also help even out this situation.