Why introduce new crafting recipes if they are just going to be as useless as they are currently? That doesn't make any sense to me. Crafting needs to have some vital, key word: vital, role in endgame gear, or it's worthless. For example, crafted gear should be BiS in a few situations, and then dungeon gear can fill in the rest. There's no reason why dungeon gear needs to be the BiS for everything.

As a follow-up note, introducing furniture recipes is really a pretty laughable "fix"--if that's even what it's supposed to be. I didn't level all crafts to 50 to make furniture for some house I hardly care about. I leveled my crafts to ultimately improve my character with easy melds, spiritbond gear, and HQ accessories. Making gil is just another way for me to improve my character, and, to be honest, it's much more profitable to convert gear into materia than to craft gear.