Page 8 of 24 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 232
  1. #71
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    The whole not wanting players to just throw money at the game to get the best items falls on its face even if crafting didn't exist in the first place. Those players that really want items easily are going to just pay for the dungeon runs directly with either IRL or in-game currency instead of buying the item off the market boards. Crippling crafting and keeping it irrelevant isn't going to change that. It's just going to annoy players like myself that enjoy crafting and want it to be competitive. I would hate it even more if we ever came into a system involving U/U personal crafting like WoW devolved into.

    Even just having control over how we look either through different gear models or just dyes. There are no options currently and it remains to be seen how the appearance system will even work. I'm pretty sure most are just expecting restriction after restriction at this point. To me and my friends, anything more than "Can you wear this?" is too restrictive. I usually hear that the art teams don't want their new gear looks to go unused, but what about everything else they've created?

    It's getting really disappointing to hear about how systems are dictated by 3rd party RMT's. We really need an effort to streamline the reporting process, most of the information can be gathered automatically. It also shouldn't take several weeks to remove a botter from the economy either. I'm not even talking about the questionable ones, most of them are extremely obvious they are bots. I would even include unlisted youtube videos with each report if they wouldn't get flagged for takedowns by the people I submitted them to.

    I really hope in the future easily obtainable quest rewards that trump all the crafting gear doesn't exist. Several of the problems aren't even just related to the top tier items.
    (10)

  2. #72
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kallera View Post
    "food" denotes a necessity to ensure that attendees keep enjoying the content of the rides and ensures their attendance to the park. This is not the case with crafting at all (Culinarian maybe, the others?). The crafting system is going to suffer that fate of being put by the wayside as the game progresses and the in demand items get further and further away(Like almost every other mmo to date) while everyone and their mother demand the whole game is crammed into dungeons.
    Kallara, shame on you for dragging out an already stretch metaphor. Also, long time no see.

    My original point aside, I don't really have a horse in this race. I spend most of my time crafting, but mostly just for myself, which means I don't really get sucked into the ever shifting tides of the in game market. I level CRP to have abilities to level my WVR to make Vanya for my SCH, level ALC for my Relic book, LTW for Waste Not.... For all the time I put into crafting, I'm still mostly just a dabbler.

    That being said, I don't see anywhere in here where Yoshi-P says craftable items won't scale with dungeon items, just that they will always be a step below the best. Plenty of market out there for people who aren't ready for the best yet.
    (0)

  3. #73
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Hulan View Post
    That being said, I don't see anywhere in here where Yoshi-P says craftable items won't scale with dungeon items, just that they will always be a step below the best. Plenty of market out there for people who aren't ready for the best yet.
    In fact, I see where he says the opposite.

    Quote Originally Posted by Naoki_Yoshida View Post
    Crafted gear plays an important role in allowing players to triumph in battle and obtain the strongest gear. Furthermore, as the item level cap is raised in patches to come, new recipes for higher-item-level gear will be added, preserving the valuable role of crafters while maintaining this intentional gap.

    As our first patch has not yet arrived, it may seem as if the current state of items and crafting is static, but rest assured that subsequent patches will introduce higher-item-level gear, along with many new opportunities for crafters.
    The class/job level cap will remain at 50 for the time being, meaning that gear (including crafted gear) will play an increasingly important role in character growth in the months to come.
    (1)

  4. #74
    Player
    Faeye's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Faeye Fritzgard
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Here are some ideas to make Crafting more exciting.
    1. Have some hidden recipes where Crafter experiment with combination of materials to make item.
    2. Bound materials which can be use to Craft higher tier item or can use it to request Craft similar to Melding Request system.(This idea is already spoken in multiple posts by players).
    3. Have recipes that require multiple classes to craft.
    4. Allow player to open up shop for accepting meld and/or craft request. Instead of player has to shout to look for someone whom can meld or craft an item, player can go to a shop board or designated object to request melding and/or craft.
    5. Have dungeon or leves where players have to protect Crafter through a place to loot item dropped by last boss for crafting. Make the item can only loot-able by specified DoH class. We're playing RPG, why not have some role playing? I think something like this will increase interaction between DoM/DoW with DoH.
    (0)

  5. #75
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    Solution to crafting problem: Make the best gear drop from dungeons. And let us meld materia to it.

    This would not only make a need for crafters to meld the materia, but it would also mean that the not-best-gear-but-still-crafted-gear would shoot up in demand as everyone started to spiritbond to create materia to add to their gear.

    All the while, the players will still need to complete endgame dungeons in order to have the best gear. They'll just need a crafter to maximise it, and a crafter to create the goods that you spirtbond in order to maximise it. But until they obtain that insanely-hard-to-get-gear, they'll still be unable to "buy to win".
    (3)

  6. #76
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    I guess crafters will always be second-class citizens with just enough of a carrot dangling to try and make them not feel it.

    I do appreciate the communication but the bottom line seems to be "we can't think of a good solution so we're going to stick with our sucky one because DoW/M classes are more important than you"

    /sad
    (11)

  7. #77
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Naoki_Yoshida View Post
    RMT Concerns
    “What if high-item-level gear was made craftable with materials dropped in the Binding Coil of Bahamut?” is a popular argument. As I alluded to in a previous section, we believe that the prices for such gear would be high, forcing players to choose between sacrificing time to earn gil, or taking on the battles themselves.

    It is nevertheless an understandable suggestion, and one which is of course possible to implement.
    However, we stand by our decision not to have the highest-level gear available for purchase. One of our primary reasons is that such a change would encourage RMT. Our team is working tirelessly to stamp out RMT entirely, closing thousands of accounts and seizing massive amounts of gil every week—this even in the game’s current state, where many believe that crafted items are in low demand.

    Were the highest-item-level gear made craftable and available for purchase, it’s easy to foresee a problematic situation where RMT abusers would:
    • Overrun instances for item farming (monopolizing materials)
    • Buy high-item-level gear at excessive prices to drive up value (market manipulation)
    • More persistently solicit RMT gil purchases from players (increased spamming)
    This would, in turn, lead to more players choosing to purchase gil, creating a vicious cycle that would feed further RMT abuse.

    At one time, we considered the option of adding a more valuable, non-tradable currency that could be used to purchase these items on the market, but this idea was scrapped, as it made little sense from an overall gameplay perspective.
    "They who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."

    Letting the elimination of RMT drive development by trivializing crafting (and, by extension, gathering) is ultimately a narrow-minded approach to design. By severely limiting the viability of the non-combat professions, it is true that RMT will be slowly pushed out of the market. However, because RMT will always value their time lower than regular players, they will always be present in the market.*

    Trivialization of crafting and gathering has an unintended effect: a majority of players will value their time above the threshold that crafting and gathering yields, opting for other activities, which will they will eventually lose interest in. When players lose interest in those activities other than crafting in gathering, they may choose not to play the game or unsubscribe.

    I would argue that not allowing newer or more casual players to invest and later trade in their time is harmful to the game's long-term health. RMT easily monopolize that market by offering services such as power-leveling, gil-selling, and full accounts. By making crafting and gathering a time sink that doesn't translate well into combat/dungeon progression, RMT will continue to enjoy their monopoly.

    The developers may counter that some of the upcoming content, including PvP equipment and furniture, will offer crafters and gatherers meaningful things to do. While this is helpful, it doesn't get to the core of the issue, which is that the value of time invested in crafting and gathering will still be inferior to the value of engaging in combat-related activities.

    *There is an exception to my argument.
    Because RMT exist outside of this specific game, there might be a threshold at which they will find better value for their time in a different MMO, and RMT may actually be eliminated. I'm not particularly optimistic of this possibility, but others might be.
    (13)

  8. #78
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by YuriRamona View Post
    *There is an exception to my argument.
    Because RMT exist outside of this specific game, there might be a threshold at which they will find better value for their time in a different MMO, and RMT may actually be eliminated. I'm not particularly optimistic of this possibility, but others might be.
    "If we become unpopular again, maybe they'll leave! Until then we'll just have to conform...."
    (1)
    Last edited by Kallera; 11-21-2013 at 04:34 AM.

  9. #79
    Player
    Dorion's Avatar
    Join Date
    Jun 2011
    Posts
    27
    Character
    Dorion Nightwalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    tl;dr crafters will forever be second class citizens
    (9)

  10. #80
    Player
    Heavell's Avatar
    Join Date
    Feb 2012
    Posts
    164
    Character
    Serenity Grace
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Can we have an option for 8v8 pvp room aside from 4v4 please?
    (0)

Page 8 of 24 FirstFirst ... 6 7 8 9 10 18 ... LastLast