Quote Originally Posted by Nenin View Post
Yea I'd guess 85%+ of market transactions are in a closed loop from crafters/gatherers to other crafters/gatherers. All the gear and consumables you need to level up you get from quests/dungeons. The only time gil from people with only battle classes enters the system is when they need a double melded item for their relic quest or when they sell crafters philosophy tome items.

If you're buying normal quality X-Ethers even those aren't made by crafters >.> only the HQ ones are. The NQ ones drop from dungeon chests and are sold by people who get them that way.



It's such a shame because they've made an incredibly intricate crafting system but only other crafters get to interact with it. I made over 8,000 (yes eight thousand) Mega-Potions recently to get the Alchemy luminary weapon and I can't even give them away lol. People don't even realize they exist because they are so non-essential. If you want a tip, make friends with a crafter intent on getting all crafts to 50. We have unbelievable amounts of great stuff that we end up vendoring.
I agree with all you've said. I'd really like if crafters had more of an interaction with DoW/DoM.
I don't think that necessarily means that crafted gear needs to be essential. It's probably too late to change its cost efficiency as well.

Consumables and perks would be a good start. It'd be nice if all gear had materia slots, for example.
I'm glad housing and pvp will be another useful venue crafting. I'd like to see how that plays out.