1) what did you people expect when everyone and his mom is a 50 crafter now.
2) some of the new pvp gear looks frikkin AMAZING. If these are craftable...
And the ilvl90 pvp gear...can we reliable HQ these using current crafting AF gear?
1) what did you people expect when everyone and his mom is a 50 crafter now.
2) some of the new pvp gear looks frikkin AMAZING. If these are craftable...
And the ilvl90 pvp gear...can we reliable HQ these using current crafting AF gear?
1.) I would have had adjusted the EXP long ago. I haven't had done the triple turn ins or had them lowered the EXP even longer before...
2.) NO, no no no. Thinking of the given comlplexity of the system a HQ Chance between 65-85% would/will do.
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
Check the lodestone item database. For the level 55, 70, AND 90 PvP gear not only is there no "HQ" toggle to indicate it's crafted it also says non-covertible, aka not crafted. Unless the database hasn't been updated with the actual crafted gear (possible), it looks like crafters just got GG no re'd.
GLD weapons list for reference:
http://na.finalfantasyxiv.com/lodest...min_item_lv=51
Edit: Lodestone's been updated and the 55 stuff now has an HQ button (and I've obviously logged in since patch). Still think we got gg no re'd, though. Been a day or two since I checked all three cities, but last I knew only 2 FCs have bought a house on my server (both small, of course). Dead furniture market is dead.
I can understand wanting the stuff close to 50 being craftable by someone that didn't level every single crafting class and that over time as the highest level crafted items get further away from 50 there might be something. But as is, I'm not holding my breath. Around the time you might need good stats to consistently make something they'll probably just add new gear to make it easy again so everyone can make it with minimal effort/investment. 'Overgear everything' seems to be the name of the game.
Last edited by Vortok; 12-24-2013 at 07:10 PM.
I'm having a much more difficult time selling things on the market on my server. It seems like when I find something selling for a decent price, and put a couple up for sale (two or three), the undercutters descend like locust. More often than not, the result is ends up reducing the going rate to 50% or less, in less than a day's time.
Things are so different than even a month ago. Even some of the higher end material is going for stupid low prices. Today, I saw velvet cloth selling for 200 each. Last month, they were going for 2k or more.
It's obviously an issue of supply and demand, and the needs of the current player base (lots and lots of lvl 50 crafters). What concerns me is that housing prices are so high, it's going to be even more difficult to make a decent amount of gil if the market prices are plummeting by the day. There really needs to be some other system implemented in the game to distract all these craft mongers from putting all of their wares on the market boards
Velveteen cloth dropped because it's now sold by the sylph NPC for like 150 gil.
Sooo...all the velveteen stuff is naturally going to sell much lower now.
"Cuz when your back's against the wall,
That's when you show no fear at all."
I see. Well that solves that mystery. Interesting how they expect us to gather so much gil, and then sabotage one of the higher selling materials in the game.
Im wondering about materia three days ago 160k for tier IV today 15k lol good for me in a sense can finally start finishing all my melds I couldn't really do before well was just slowely. On the other had though for what reason whats there to craft... all the high end stuff like mentioned above either drops like candy out of a pinata now or is sold by npc's. Havent looked into the 1 or two star mats yet on my server probably be horrified if I did. hmmm anymore im thinking food or pots not the most pricey of things but people are always going to need there buffs and emergency health least until that market crashes as well if it hasn't already bout to make up a few stacks of mega-potions usually sell them quick enough see how it goes
Most of em are the quest reward for the new story quest.
May it be possible the SE is trying to show that they have a materia system?
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
At this rate, the most viable way to earn gil will be doing levequests.
The problem is not simply that crafted gear is only worn for a short time, it's that for most people it is never even considered as a possible option. As the prices drop for philosophy tome items the cost of materia has stayed the same or in many cases gone up. So while an item might only cost 300,000 gil to make now it still costs well over 600,000 to make one and properly meld it.
Now assuming that the average player earns roughly 400,000 gil in total by completing the main quest line and getting their first class to 50 this means he/she will be unable to buy and meld a SINGLE piece of crafted 70 gear, let alone all 13 slots. The only players with the amount of gil necessary to purchase crafted gear are other crafters and Titan win sellers. This is a doubly weak market because other rich crafters can usually make the gear themselves and Titan win sellers need better gear than crafted gear to sell wins in the first place. This only leaves rich crafters with a new 50 battle class who do not already have all eight crafts at 50. I suppose you could also count people who do lots of WP speed runs but they share the problem of Titan sellers of already having significantly better gear.That's like refusing to teach your child how to drive because you're afraid they might someday have an accident. They're going to have an accident regardless, but giving them the tools to be successful drivers will give them the ability to handle the accident better than not knowing anything at all. Right now you're saying that combating RMT takes priority over everything (ironic, given how much spam there still is, how many mining bots I still see, and how many RMTs I report every day that seem to go ignored). RMT will always try to take advantage of the game in any way they can. But by creating an environment where combating them takes priority over game play, you're depriving a large part of your player base of a huge part of what is for them the most enjoyable aspect of the game.Trying to bring this discussion back to the response given by Yoshi-P, in which he highlighted the crafting of high-level gear, the concerns about RMT, and solutions offered through PvP gear and housing.
As Dale alludes to, housing prices were devised partly as a countermeasure to the wealth of some players across the servers.
There are a few problems. As Nenin mentioned, one of the primary ways that wealthy players spent gil was by buying and melding 2-star ilvl70 gear. Not only does this only transfer/distribute gil, but it also makes the geared player richer by enhancing their ability to farm and produce gil in the game.
The critical consideration is that there are little to no viable means for these very rich, very well-equipped players to spend their money. Housing, for many reasons, is not an effective gil sink (predominantly because the wealthy tend to be dedicated/hardcore progression players and not the casual type targeted by housing).
And so we have the paradox of an existence of a wealthy elite with no reason to spend, a design philosophy centered away from the practicality and desirability of gil (well-intentioned but hopelessly idealistic), and a blind, at-all-costs mentality of fighting RMT. (did we forget that they just picked hundreds of people and divided their gil by one hundred a few months ago?)
It's an incredibly dangerous situation when the wealthy elite are not offered legitimate means to spend their gil, and eager RMT who are ready to buy from them and re-distribute to the less wealthy.
I don't have the numbers and stats, obviously, but having RMT be the only active means of not only circulating, but re-distributing wealth is a highly toxic economic environment. And this is exactly what we have, and will not go away until we solve the problem of gil's usefulness in the game.
Last edited by YuriRamona; 12-21-2013 at 03:47 AM.
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